Hi, everybody,
Pardon the newb (to C3D) question.
I'm making an AVI file of an animated 'Lower Third' to use in MediaStudio Pro. Basically, I want a plain rectangle over which I can overlay titles (in MSP), but with an animated 'bug' in the corner. I want to have the background and the bug both in the C3D-produced AVI file so that I can move them on screen together or fade them together in MSP.
I've made the 'bug' (actually a rotating cube) and it all works very nicely thanks.
But whenever I create a plain rectangle (using the path editor) it comes into the project at a skewed (leaning back, slightly tilted) angle, and I can't seem to get it to line up accurately so that the rectangle is located 'squarely' at the bottom of the screen.
The question is: how can I insert a rectangle so that it comes squarely onto the C3D Edit Window (where it will be fixed), with its sides exactly parallel to the sides of the Edit WIndow.
Thanks.
Richard.
Insert rectangle object with sides parallel to frame sides
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richardnau
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Insert rectangle object with sides parallel to frame sides
Video editing PC:
C2D E6600 CPU on Asus motherboard
2GB dual channel DDR2 RAM
7600GT PCIe video card
320GB RAID 1 SATA system drive
400GB RAID 1 SATA documents drive
400GB video drive
Samsung and Pioneer DVD burners
Vista Home Premium 32 bit
C2D E6600 CPU on Asus motherboard
2GB dual channel DDR2 RAM
7600GT PCIe video card
320GB RAID 1 SATA system drive
400GB RAID 1 SATA documents drive
400GB video drive
Samsung and Pioneer DVD burners
Vista Home Premium 32 bit
Richard,
To answer your question about why the rectangle in not uniformally straight is because all objects are extruded, bordered, weighted and have depth. Another reason is that by default the camera view is placed directly in the center creating this perspective in 3D space. To make the rectangle uniform, select bevel>flat and change all values to 0. This will make your rectangle object paper-thin. This may or may not be what you want. Let me know. For sizing, select Scale and change axis values. Hope this helps.
To answer your question about why the rectangle in not uniformally straight is because all objects are extruded, bordered, weighted and have depth. Another reason is that by default the camera view is placed directly in the center creating this perspective in 3D space. To make the rectangle uniform, select bevel>flat and change all values to 0. This will make your rectangle object paper-thin. This may or may not be what you want. Let me know. For sizing, select Scale and change axis values. Hope this helps.
