I start out with this:
What I want to do is have a ghostly (faded) horse running across the plains. I have made a selection from the horse, promoted the selection to a layer, made a mask from the image -- I thought. I colored the mask black, then white. I made another layer from the selection. This time, I faded the layer to 50% opacity. It went on top. The whole point was to block the horse from showing through while the background showed through with full strength. Then the horse would be replaced by a ghost horse. Only it didn't work. What am I missing, here?
How do you do this?
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How do you do this?
Had PS3, PSP3; Installed: PSP-4.12, 5.03, 6.02, 7.04 (liked it a lot & used it for years), 8.00, XI, x4.3.0.3, x6.2.0.20, x7.4.0.11, x8.3.0.13, x9.2.0.7; now using PSPx10 (PSP 2018; version 20.2.0.1 x64) on Win 10-64 b2004.
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Re: How do you do this?
I managed the effect I wanted. Mostly (there are some stray hairs showing through). I duplicated both the promoted selection layer (and set it to full opacity) and the bottom layer, then merged them. I then deleted the resulting selection. That left me with a background with a hole in it. I plugged the hole with the 50% opaque horse layer group from the top stacks, and I had my effect:
I got the effect. But the point of the exercise was to learn to use masks. There, it was a dismal failure.
I got the effect. But the point of the exercise was to learn to use masks. There, it was a dismal failure.
Had PS3, PSP3; Installed: PSP-4.12, 5.03, 6.02, 7.04 (liked it a lot & used it for years), 8.00, XI, x4.3.0.3, x6.2.0.20, x7.4.0.11, x8.3.0.13, x9.2.0.7; now using PSPx10 (PSP 2018; version 20.2.0.1 x64) on Win 10-64 b2004.
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- Video Card: Intel HD4600 [iGPU]
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Re: How do you do this?
Finally figured it out. Created the Mask layer not from an empty selection, but from a selection filled with an image. And create the new mask from inverse data (there is a checkbox for that). So I end with
Faded layer of just the horse*
Group (can be ungrouped)
Mask of horse selection*
Full background*
* Necessary layer
So, there is indeed a relatively easy way to do this, and it involves a mask. Nice to know.
Faded layer of just the horse*
Group (can be ungrouped)
Mask of horse selection*
Full background*
* Necessary layer
So, there is indeed a relatively easy way to do this, and it involves a mask. Nice to know.
Had PS3, PSP3; Installed: PSP-4.12, 5.03, 6.02, 7.04 (liked it a lot & used it for years), 8.00, XI, x4.3.0.3, x6.2.0.20, x7.4.0.11, x8.3.0.13, x9.2.0.7; now using PSPx10 (PSP 2018; version 20.2.0.1 x64) on Win 10-64 b2004.
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Jean-Luc
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Re: How do you do this?
- Selection of the horse promoted to a layer.
- Fill the background with Clone Brush.
- Duplicate the Background and set to Multiply.
- Activate the horse layer and set Opacity to 46.
We could add some motion with the Adjust/Blur/Motion Blur tool.
- Fill the background with Clone Brush.
- Duplicate the Background and set to Multiply.
- Activate the horse layer and set Opacity to 46.
We could add some motion with the Adjust/Blur/Motion Blur tool.
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Installed PSP Ultimate: X7, X9, 2018, 2019, 2020, 2021, 2022, 2023
- ehume
- Posts: 940
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- Video Card: Intel HD4600 [iGPU]
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- Hard_Drive_Capacity: 512GB+4TB
- Monitor/Display Make & Model: Acer KN242HYL
- Corel programs: PSP 2018 32b & 64b, AS3 64b, PE5 64b
Re: How do you do this?
Thanks.
Had PS3, PSP3; Installed: PSP-4.12, 5.03, 6.02, 7.04 (liked it a lot & used it for years), 8.00, XI, x4.3.0.3, x6.2.0.20, x7.4.0.11, x8.3.0.13, x9.2.0.7; now using PSPx10 (PSP 2018; version 20.2.0.1 x64) on Win 10-64 b2004.
