PS22 is out

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asik1
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PS22 is out

Post by asik1 »

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RobertOZ
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Re: PS22 is out

Post by RobertOZ »

If I thought for one moment that PS22 would be relatively stable and bug free I would consider purchasing, but I have that feeling that it will be plagued with the same bugs and issues as VS2018
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Re: PS22 is out

Post by TonyP »

I have it. The color grading and correcting is spectacular. You get scopes (RGB parade, Waveform, Vector, and Histogram) are totally functional and real time. Amazing. I have pro editing software and this feature is knocking hard at that door. LUT's all work. The "fly in the ointment"? You can not save any settings you make. Bummer.
3/4point editing, great, but I've gotten by without it.
NewBlue FX Video Essentials 1-7 along with Light and Motion Blends. Multicam Capture Lite is nice if you do screen recordings and want a PiP of yourself with webcam.
So far, it's stable. I think you can download a trial and see for yourself on your computer. Stability hasn't been too much of an issue for me so far.

BUT, if like me and others, some plugins (Vitascene 2, NeatVideo, Magic Bullet Looks) don't work. Importing previous projects from earlier versions, transitions are messed up or gone. I'm sure that there will be more "bugs" cropping up. But dang, the color grading is really really great... if you are into that....

And no software is bug free..... the issues in VS2018 aren't there in Pinnacle. Entirely different software. Entirely. They share some things... but the core software is way way different.

...and Pinanncle's demo video is trash put together by someone who is totally clueless of what features are in the software. An amazingly dumb demo video..... not like the one they put together for PS21 Ultimate
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Re: PS22 is out

Post by tletter »

asik1 wrote:Better?
VS is very slow at rendering as it ignores the GPU. Does PS22 use the GPU?
GPU_sm.jpg
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Re: PS22 is out

Post by TonyP »

I have an all AMD computer. See specs on the right.
On my system, the GPU gets used with Pinnacle.... but only about 4%. The CPU does the heavy lifting. Nvidia is constantly changing CUDA causing software the supports it to have difficulty. VS has proxy editing. If you are editing 4K, it helps a lot. If you do not have a powerful PC, it helps tremendously. Both have some of the same features, and features that set them apart from each other. I've recommended both to friends who have asked me what they should get. Rendering has nothing to do with you editing. That's the end, not the beginning or middle. So what if it takes longer to render. It's nice, but in the end, I spend far more time editing than ever rendering. Heck... go watch Netflix if you have to while it renders out.
You want fast rendering with an AMD video card? Get Vegas Pro 15 (I have the Suite). 4K HEVC blasts with 100% of the GPU and 80% of the CPU. Yeah, now THAT rocks!

From PCMag (lovers of PD and VS) on PS21: "Pinnacle takes the rendering speed crown in my tests. It bested the entire field of prosumer editing products, beating the time needed by a previous performance leader, PowerDirector, by more than half a minute. And in general editing use, Pinnacle was responsive on my test PC in normal editing use and even with multiple PiP objects, which slows down most software.

I tested rendering time by creating a movie consisting of four clips of mixed types (some 1080p, some SD, some 4K) with a standard set of transitions and rendering it to 1080p MPEG-4 at 15Mbps, H.264 High Profile. Audio was MPEG AAC Audio: 192 Kbps. I tested on an Asus Zen AiO Pro Z240IC running 64-bit Windows 10 Home and sporting a 4K display, 16GB RAM, a quad-core Intel Core i7-6700T CPU, and an Nvidia GeForce GTX 960M discrete graphics card.

The test movie (which has a duration of just under 5 minutes) took Pinnacle Studio just 1 minute and 35 seconds, besting PowerDirector, which came in at 2:34. Among other contenders I tested, VideoStudio took 4:20 and Adobe Premiere Elements took 5:18."


For me? I have both VS and PS along with a few other editors. Each brings something to the table that the others do not. It's a matter of personal preference and actually learning how to use the software. Geez.. I remember editing (DPS Editbay on a PIII 450mhz Pentium... fast of the day) and letting something render overnight.... go to bed, wake up hoping there was no crash and it was finished rendering....
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Re: PS22 is out

Post by asik1 »

Tony, I also was involved with DPS Editbay RIP . very good capture card and fine Videoaction
https://www.transfert-films-dvd.com/dps-editbay/
Video_Action.jpg
http://www.digitalproducer.com/pages/cr ... s_with.htm
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Re: PS22 is out

Post by TonyP »

It was fun editing with that software. Doing long form video and waiting to see how transitions and corrections work out... well, even with my "fast" at the time PC, rendering would basically happen when I went to bed. Now? Everyone wants it instantly, yet, their hardware is not up to the task.
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Re: PS22 is out

Post by asik1 »

TonyP wrote:It was fun editing with that software. Doing long form video and waiting to see how transitions and corrections work out... well, even with my "fast" at the time PC, rendering would basically happen when I went to bed. Now? Everyone wants it instantly, yet, their hardware is not up to the task.
That software run on win98 20 years ago had audio meters and dynamic wave display, and VS today??? :evil:
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Re: PS22 is out

Post by TonyP »

I think it's a matter on what the software is built on. Did Ulead have that? DPS was more inline with professional editing too. But I fully understand that this is 2018, and everyone else has it.
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Re: PS22 is out

Post by asik1 »

TonyP wrote:I think it's a matter on what the software is built on. Did Ulead have that? DPS was more inline with professional editing too. But I fully understand that this is 2018, and everyone else has it.
Tony, DPS bought Video Action as is and adapt it to EDITBAY, and later to their other cards.
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Re: PS22 is out

Post by TonyP »

I'm not familiar with the history. But it would then seem that Video Action already had waveforms, etc already there. I don't know the Ulead video editing history.
With DPS, I had their TBC's in my Amiga/Toaster setup.
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Re: PS22 is out

Post by asik1 »

TonyP wrote:I'm not familiar with the history. But it would then seem that Video Action already had waveforms, etc already there. I don't know the Ulead video editing history.
With DPS, I had their TBC's in my Amiga/Toaster setup.
VA had proper waveforms and meters pre DPS, I don't recall who was the developer.
I wish I had it's demo file as it was freely distributed in the late 90's
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Re: PS22 is out

Post by tletter »

TonyP wrote:Nvidia is constantly changing CUDA causing software the supports it to have difficulty.
Funny then that Corel claims that VS 2018 has "ENHANCED Smoother and Faster Rendering - VideoStudio is optimized for the latest video hardware acceleration technologies from Intel and nVidia, which improves efficiencies and dramatically speeds up rendering to popular file formats." (https://www.videostudiopro.com/en/produ ... /#overview) To most people this should mean exactly what it says. However, clearly VS 2018 doesn't offer "ENHANCED Smoother and Faster Rendering" nor is it "optimized for the latest video hardware acceleration technologies from nVidia.
TonyP wrote:VS has proxy editing.
FYI this doesn't help with rendering rather it actually has to be disabled to successfully render usable 4K output.
TonyP wrote:go watch Netflix if you have to while it renders out.
This gratuitous advice to "go watch Netflix" during rendering should be added to VS's user guide.

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Re: PS22 is out

Post by iNate »

TonyP wrote:I have an all AMD computer. See specs on the right.
On my system, the GPU gets used with Pinnacle.... but only about 4%. The CPU does the heavy lifting. Nvidia is constantly changing CUDA causing software the supports it to have difficulty. VS has proxy editing. If you are editing 4K, it helps a lot. If you do not have a powerful PC, it helps tremendously. Both have some of the same features, and features that set them apart from each other....
NVidia doesn’t break apps with CUDA changes. The API was designed to be forward compatible from the start. That way, you don’t break software when a user upgrades GPUs and to drivers with a newer CUDA version.

This is not a thing, and I’m not sure where this information originated. It’s not good info. We (other users and I) had this conversation in another thread a few months ago.

Does Pinnacle offer a trial now?
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Re: PS22 is out

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