Basic Grayscale Correcting And color Cast Removal

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Teamouse
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Basic Grayscale Correcting And color Cast Removal

Post by Teamouse »

Basic Grayscale Correcting And color Cast Removal

With Faded Image and Incorrect Camera settings
with Tim Vesper
Example #1
Example #1
To begin with, when working with black and white image in grayscale mode, you may have noticed that some of the blending modes are disabled in the layers palette, that’s because they have no effect in Gray Scale mode. However, there are still enough different blending modes to correct a faded grayscale image back to life without using levels or curves. Looking at our first example here 1.0, you can easily see how faded it looks, there’s not much contrast and the tones are very light. Before we begin with restoring this image, I just wanted to list the blending modes that are available in Paint Shop Pro 2018 and what they do by there groups.

Darkening Blending Light Mode: Darken, Multiply, Burn
Lightening Blending Light Mode: Lighten, Screen, Dodge
Contrast Blending Light Mode: Overlay, Hard Light, Soft Light
Comparative Blending Light Mode: Difference, Exclusion
Component Blending Light Mode: Hue, Hue (Legacy), Saturation, Saturation (Legacy)
Component Blending Light Mode: Color, Color (Legacy), Luminance, Luminance (Legacy)

The first step in correcting image 1.0, would be to duplicate the background layer and change the blending mode of light to multiply with the opacity set at 100%. Then you would duplicate this layer (the top layer again), leaving the blending mode and opacity the same, which correct the contrast and tones. Which now made it look pretty good, but there is still a gray haze in the image. This can easily be removed by duplicating the top layer one more time, and then change the blending mode of light to burn with the opacity set at 100%. Now we have restored this faded image back to life without using levels or curves. See 1.1.
Example #1 fixed
Example #1 fixed
Now depending on your image you’re working with, you may need more layers or fewer layers to correct the problem(s) that your trying to correct. This will also work by editing each RGB Channel as well.
example #2
example #2
Using Levels
Now in this next image 2.0, it can be corrected in the same way, the contrast and tones, just like the first one, but this time we want to use levels to correct the faded problem. By working with each color channels, we can control certain area of the image more effetely, verses using just blending modes as a form of correction method. In levels we can control the shadows, the mid tones, and the highlights better; just by simply moving the (Gamma) sliders (Black Point, Mid Point, White Point) in the levels control panel to adjust each color levels, thus restoring our image by just making a few simple adjustments. By adjusting each level for each RGB channel, by moving the Gamma sliders to the left or to the right, you can lighten or darken those mid-range tones to help improve the faded image quit easily. The purpose of these two examples here, is so you can understand how these principles works, and both methods are using the same ideals.

From the main tool bar of Paint Shop Pro go to.
Layers > New Adjustment Layer > Levels

Any time you’re going to make changes to your image using levels you want to set the outer gamma sliders first and then adjust the midtones last to get the best results. In this example you want to move the black point slider until it falls just under the area of the darkest point of the image information, as you can see in the control panel window 2.1.
Level Setting
Level Setting
example21.jpg (24.58 KiB) Viewed 5536 times
Depending on your image you’re working with, you may need to make adjustments to all three-gamma slider to get the best result for your image needs. Here is the same image with the levels applied to it, see 2.2.
Last edited by Teamouse on Wed Feb 28, 2018 4:51 am, edited 3 times in total.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by Teamouse »

Example Fixed
Example Fixed
About Color Images
There are only two forms of color in this world: additive and subtractive. In the additive world, a light source is needed to create colors. When the primary colors (red, green, and blue) are combined, they will create a white light, as shown in 3.0.
Light Example
Light Example
RGB_illumination.jpg (22.64 KiB) Viewed 5535 times
Additive color refers to the practice of combining non-reflected colored light. If we take the visible light spectrum and divided into thirds, we would see that red, green, and blue are the predominant colors. When these three colors are added together in equal amounts it will make white light. In the same way, if you add equal amounts of only two of these three colors you can create secondary colors of cyan, yellow and magenta. By using different amounts of each colored and strength, you can create all kinds of derivative colors. Television and computer monitor are good example of this theory in action. By uses thousands of red, green and blue pixels in combination with different value of light, they can produce many different colors, from white to black and all those in between.

In the subtractive world, color is determined by the absorption of light. When the secondary colors (cyan, magenta, and yellow) are combined, they will create black-brown, as shown in 3.1. The best illustration of this subtractive at work is the common ink jet printer. When printer companies creating ink for printing, they found impurities in the pigments of the ink, resulting in muddy black-brown when they combine cyan, magenta, and yellow together. So to achieve rich shadows and pure blacks, black was added to the printing process to be able to create those colors. By combing additive primary colors together you will produce the subtractive primary colors, and if you combine the subtractive primary colors together, you will create the additive primary colors.
Example from photo editor
Example from photo editor
example31.jpg (15.05 KiB) Viewed 5535 times
Therefore, understanding these principles can be very useful when identifying and correcting color problems in your images. A good example of using these principles, would be, trying to remove a color cast. Let’s say you have an image that is too blue or has a bluish tint to it, because the flash wasn’t set correctly. You would have two ways to approach this problem: one, you could either increase the other 2 primary color to equal the over powering blue tint, or decrease the blue to match the other 2 primary colors to correct the color cast. In both cases, you will be able to remove the color cast from the image. The biggest problem is finding that right settings to fix this problem. So, we could say this, color casts are created because there is an imbalanced of 1 or 2 of the 3-primary color of light: all three colors of light must have the same amount of volume to be able to produce white as shown example 3.0
Colored faded Images
In our next example 4.0, we have a photo that could have been a black and white at one time, but has just faded over the years. There are a couple different ways to return this back into a good black and white image. For this illustration I’m going to show you how to use the levels options again; but this time where are going to adjust each of the 3-color channel to make each one equal to the other two, thus restoring it back to a nice black and white looking image again. And here is what I did….
Color faded Image
Color faded Image
From the main tool bar of Paint Shop Pro and go to.
Layers > New Adjustment Layer > Levels

First, I change the color channel from RGB to the red channel to work with, and I adjust the gamma sliders according to the points indicated by the ranges of the red channel in the photo, not adjusting the midtones range. See 4.1 for settings I used. I want all 3 color channels to have the same amount of color range and level range to restore the black and white image.
Last edited by Teamouse on Wed Feb 28, 2018 5:06 am, edited 2 times in total.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by Teamouse »

Settings
Settings
example41.jpg (23.1 KiB) Viewed 5532 times
Once I made the changes I wanted, I Then changed the color channel to the green and repeated the same steps, I want to slide my lightest point and darkest point to match my color range for that channel. See 4.2 for settings.
setting
setting
example42.jpg (25.57 KiB) Viewed 5532 times
Once I made those changes I Then change the color channel to Blue and repeat the same steps again, by sliding my lightest point and darkest point to match my color range for that channel. See 4.3 for settings.
setting
setting
example43.jpg (25.82 KiB) Viewed 5532 times
Now once I have all 3-color channels of light equal to one another, it will now make it possible to create a gray scale image. Just like in example 3.0. If any of these 3 channels of light are not equally matched, you cannot achieve solid black or white, you’ll end up with some form of a color cast of your own. Here is the image after I adjusted all 3 channels shown in 4.4.
As you can see now, it has these greenish black tones, it’s just like an ink jet printer would print it with out using black ink. Now in following next few step, it can be easily fixed as though we had applied black ink to it.
Example
Example
example44.jpg (17.55 KiB) Viewed 5532 times
Layer > Merge > Merge all (Flatten)

Layer > Duplicate
Change blending mode to Color (legacy) with an opacity set 50%

Image > Negative Image

Layer > Merge > Merge Down
And now it’s restored to a black and white gray scale image in the color mode. See 4.5
Last edited by Teamouse on Sun Feb 25, 2018 7:56 pm, edited 1 time in total.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by Teamouse »

Fixed Image
Fixed Image
example45.jpg (16.68 KiB) Viewed 5532 times
To see this at work (Additive Light), create a new image (480 x 480 pixels) and filled it black. Next create a new layer above that; now create a red circle in it. Now create another new layer, create a blue circle in it. Next create the last layer needed and create a green circle in it. Now change the blending mode of all 3 of the layers with circles to Screen, and move each of them so that they overlap each other, just like in example 3.0 and if you did everything right you should get a white area in the center of it just like that example shows.

So now take the red circle layer and change opacity to 60%, you now have created a light blue tint to your white area. Or just change the blue circle layer opacity to 60%, and now have created a light-yellow tint to your white area. If you change all 3 layers opacity to 60% you would get a dull gray white light. Therefore, it is important that all 3 color channels be set to 100% of their perspective volume of colors, to create a pure white light source.

The purpose of this next lesson is to show you how you can use different blending modes and the original image colors to correct the white balance of an image in the RGB mode. This time we are not going to use levels nor Hue/Saturation/Lightness as options for this lesson.

Open example 4.0 image
Faded Colored Scanned Image

(1st step - equalizing RGB Channels so pure black & white can be reached)
Next go to > Layers > Duplicate
Change the blending mode to Color (Legacy) – Opacity set to 50%

Now you should see a gray scale colored image with a slight gray cast to it.

Next go to > Layers Merge > Merge Down

(2nd step - Removing the slight gray cast.)
Now > Layers > Duplicate
Change blending mode to Overlay

(3rd step – Create a brightness Control layer)
Next go to > Layer > Duplicate
Change the blending mode to Dodge with the opacity set to 21% this setting can vary from image to image

(4th Step – Create a contrast Control layer)
Now > Layers > Duplicate
Change the blending mode to Soft Light with the opacity set to 100%

This is the same as using the two-adjustment layer (levels and Hue/Saturation/Lightness)

Looking at the layer palette, image 5.0, you should see it restored , just like using levels.
Layer palette of image fixed
Layer palette of image fixed
The Eye Dropper Tool
Is Your Best Friend: Lesson 3
Working with a color cast:

So, by now you should have a better understanding how the additive color light source works, and how each color channel values treat that light; the red, green, and blue. In the computer world we have values that ranging from 0 to 255 instead of percentages. Therefore, if each primary color has a value of 0%, no colored light source, meaning; it has 0 red in it, or 0 green in it or 0 blue, you would end up with black, there’s no light source. So, this means that white light is made of the 3 primary colors (RGB) with a set value of 255 per channel. As shown in example 3.0 to produce the white light in the middle by using these 3 primary colors.

Option: 1
A good way to determent values of a color cast is to use the eye dropper tool; a simple tool but very powerful at that, it can collect the 3-color light values of any spot on an open image. By using the Dropper Tool, you can get the information you need see and why it is not as white as you would like….

R:255, G:255, B:255, O:255 = 100% White

So now, if your image has a color cast for whatever reason(s), old image, poor scanning setting, a camera setting, or just faded. You can correct this in a few different ways in Paint Shop Pro; one method would be to see what the value of the 3 colors (RGB) channels are and how they relate to the other two-color channels. This way you can see what’s lacking in your image to make it possible to fix the problem. In simple terms, which color channel(s) need to be adjusted and how.

Therefore, let’s say you took a sample reading of an area where the color cast is showing in your image, a place that should appear to be white or very close of being white, and by doing so, this is what your sample area revealed with the Dropper Tool….

R:58, G:13, B:10

With this sample reading, in order to correct the color cast from your image, you would subtract each color value from 255 to find the color value that is needed to correct the overall white balance by correcting each of the RGB channels of light.

(Red Channel) 255 - 58 = 197
(Green Channel) 255 – 13 = 242
(Blue Channel) 255 – 10 = 245

To correct the color cast, you would create a new layer above your image and set the blending mode to Color (Legacy) with the opacity set at 50%, and fill it with that color….

R:197, G:242, B:245 = The opposite color of the Color Cast

And then merge it down
Note if your Color (Legacy) layer is not set at 50% to restore the overall white balance, then you have not found the correct color values for each color channel, and must try again.

Option: 2 – Using example 5.2

In this lesson where’re going to do the same thing as in option 1, but in a different way. This time there is no math calculations needed to find the right color (the opposite one) to use to equal each channel.
Example
Example
The first thing you need to do is duplicate the image; next apply the Negative Image filter to reverse all colors. Next using the dropper tool, select an area from the top layer, an area that should be white on background layer if fix properly (the selected color should not be solid black). Next make this layer invisible in the layer palette, next you want to create a new layer above that layer with the blending mode set to Color (Legacy) with the opacity set to 50%. Now fill this layer with the color you selected with the Dropper Tool

As I noted before, if your adjustment for the top layer is not set to 50%, you have not correctly reset the white balance, and you are slightly off target. This doesn’t mean you can’t fix the white balance with it. It’s just giving you clues about the sample color you selected doesn’t make all 3-color channel equal in your image. In my example I used here, I selected my color sample under the kitty nose and to the right, where the arrow is pointing in example 5.3, not behind the kitty ear where it is washed out.
Last edited by Teamouse on Wed Feb 28, 2018 5:17 am, edited 4 times in total.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by Teamouse »

Layer Palette
Layer Palette
Next, flatten your image down and duplicated it and set the blending mode to screen with the opacity set 100% to correct the brightness of the image due to no flash. Then create a Hue/Saturation/lightness adjustment layer with the saturation set to 50 and the opacity set at 50%. This layer is for controlling the color of your image.
Now as you can see, we have a white kitty and saved a somewhat bad photo. This method will work with any color cast as long it’s only a “single-color cast” not a duo Color Cast 5.4.
Fixed Image
Fixed Image
Option 3: Using 6.0
In this lesson, we’re going to use the color filter “Red/Green/Blue” to fix this image that has an orange yellow color cast to it. This one is a little more complicated and does involves some math, but the ideals and principles are all the same, equalizing those 3 color channels. By using the dropper tool again, you want to select an area that should be gray or close of being white as possible. This time I selected and area on one of the horse’s neck for a sample reading. Like in option 1, the RGB color channels sample shows the red value is at 172, green 134, and blue 63. The next step is to get those figures that are needed to balance all three channels equally and restore the White color balance of our image.
Example
Example
To establish those values, we would take 255 and subtract each color value from that to get a new set of color values. Then the next step is to convert those numbers over to a 100 percentages scale, the reason we have to do that is because the Red/Green/Blue filter only work with percentages. (-100% to 100 %.) After we subtract our numbers from 255 we have a new set of values, red 83, green 121, and blue at 192. Now you would divide each of this number by 255. Which will give us the percentage values that we need to work with for this option of PaintShop Pro, each channel would be needed to be adjusted to; Red 32%, Green 47%, and Blue at 75%. 6.1.

Open example 6.0 image
Incorrect Camera Setting, Poor Lighting, and no Flash

(1st step - equalizing RGB Channels so pure black & white can be reached)
Next go to > Layers > New Raster Layer
Name this layer to “Color Tone”.

Now change the Foreground Color to:
Red 128, Green 128, Blue 128 Medium Gray.

Press F (Fill Tool)
Fill this layer with the gray color.

Next go to > Adjust > Color > Red/Green/Blue
Apply the percentage needed to fix the image, Red 32%, G 47%, B75%.
Now Change the blending mode to Color (Legacy) – Opacity set to 50%.

Now go to > Layers > Merge > Merge Down
Next go to > Layers > Duplicate
Now change the blending mode to Screen – Opacity set to 100%.

Now go to > Layers > Duplicate
Now set the Opacity to 30% for this layer.

Next go to > Layers > New Adjustment Layer > Hue/Saturation/Lightness
Change the saturation to 30 - 40 %

Now the color cast is removed by using the Red/Green/blue filter, each of these options will create a slightly different effect. 6.2
Option 4: Using 6.1 again
Now that you have the 3-color channel adjustments, red, green, blue, in percentages calculated on 1 - 100 percent scale. You can do the same thing in the previous option, but using the White Balance Adjustment option under layers. There’s two in PaintShop Pro.

Go to > Layers > New Adjustment Layer > White Balance
By using this option PaintShop Pro, gives you the extra option of Preserving the luminance of your image. In this case of the merry-go-around image, I uncheck the Preserve luminance and no extra work was needed to be done, it corrected the brightness automatically. Just remember to change all 3 options in the same way: The Shadows, Midtones, Highlights, with the proper
values for each color channel.
Attachments
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Last edited by Teamouse on Wed Feb 28, 2018 5:27 am, edited 3 times in total.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by Teamouse »

Basic Color Understanding
Color temperature is a standard method of describing colors for use in a range of situations and with different equipment. Color temperatures are normally expressed in units called (K) Scale.

Different light sources produce different colored light. For example, a candle emits a reddish light, while the midday sun's rays have a blue tint. These different colors can be expressed using numbers, and these number are known as color temperature values.
Basic Light
Basic Light
k-scale.jpg (34.41 KiB) Viewed 5524 times
The phrase “color temperature” may be misleading because it actually refers to the warmth or coolness or the color appearance of a particular source of white light. The phrase has come into being because of the peculiar way in which a metal behaves when it is heated. When a piece of metal is heated, it not only becomes hot but also begins to emit a light. What is more, this light changes colors as the temperature of the metal being heated changes gradually. For instance, when you start heating a metal, it first turns reddish in color. Then the color changes to orange, yellow, and white (in this order). As the metal continues to become hotter, the white glow gives way to bluish-white and subsequently to darker shades of blue.
Instead of heat being measured, light is being measured on a scale, called the Kelvin scale according to its coolness or warmth appearance when it is reflected from a subject.

No matter what you photograph, there is one thing you should realize about light. Not all light is created equal. I’m not talking about the quality of light, but rather the color of light. What you might see as white light from different sources can actually have different colors, or what are referred to as color temperatures. Direct sunlight at noon (refer to as sunlight) is considered to be a “normal” color temperature, so all light sources are compared to this as the standard. For example, light from an incandescent light bulb appears to be more orange than sunlight. On the opposite side of the spectrum, shady areas appear to be bluer than sunlight. In photography, we refer to these differences as being “warmer” (or more orange) and “cooler” (or bluer) than our neutral sunlight reference point.

Now that you know some basic color temperature theories in mind, white balance should be a little easier to comprehend now. So how does my camera make these changes? It adds the opposite color to the image in an attempt to bring the color temperature back to neutral. Special when set to Auto.

If your camera is setup correctly, it will do the same thing just like in Lesson 3, option 2 making sure your image don’t appear to have any color casts to it, or have any orange tints to it, making your photo a nice image to work with.
Example
Example
example 70.jpg (37.31 KiB) Viewed 5524 times
Using:7.0
Go To > Adjust > White Balance
Now with this option in PaintShop Pro, you can see how your camera deals with removing color cast and restoring the white balance,
White Balance
White Balance
WhiteB.jpg (39.88 KiB) Viewed 5524 times
Once you select and area to examine with the Dropper Tool, from the before window. It will tell you the Temperature of the light, the Tint, the Red-Light Value, the Green-Light Value, and the Blue-Light Value. Once you click on your image, PaintShop pro will adjust your White Balance based on where you click it, by applying the opposite color like we did manually.

Additional to this, you could, write down these RGB values, and do Lesson 3, option 1 over again, apply that color to your top layer. You would'nt need to duplicate you image. Just create a New Raster Layer with the blending mode set to “Color (Legacy)” with the opacity set at 50 percent. Now just reverse the colors by going to Image > Negative Image > Layers > Merge > Merge Down.
Last edited by Teamouse on Wed Feb 28, 2018 5:38 am, edited 2 times in total.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by TimW »

Excellent tutorial. I suggest making it a Sticky.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by JoeB »

TimW wrote:Excellent tutorial. I suggest making it a Sticky.
Not sure it would be proper for a sticky, but with enough of these it might be worthwhile to have another subgroup called Forum User PSP Tutorials. Just a thought.
Regards,

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Re: Basic Grayscale Correcting And color Cast Removal

Post by Ken Berry »

There is already a forum for Tutorials for Imaging products: http://forum.corel.com/EN/viewforum.php?f=29 I have been considering moving this one there...
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Re: Basic Grayscale Correcting And color Cast Removal

Post by JoeB »

Ken Berry wrote:There is already a forum for Tutorials for Imaging products: http://forum.corel.com/EN/viewforum.php?f=29 I have been considering moving this one there...
I see a couple of problems with that forum.

First, it only lists various Ulead programs as programs to which the forum applies, and PSP is not one of them.

Second, images are not allowed to be posted in that forum. You have to upload them somewhere and hotlink to them.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by Teamouse »

You can move if you want, its okay with me.
I see I had a few words missing, I corrected.
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Re: Basic Grayscale Correcting And color Cast Removal

Post by JoeB »

That really is an excellently presented tutorial. And I would suggest that the steps in most of those examples (those which require various layer creations, blend mode settings and the use of several tools) could be scripted as interactive scripts to make the procedures quite efficient to implement. Message boxes could be added if a step needed to provide some instruction to the user and, once a user became proficient with the script, the user could simply comment out the message boxes to eliminate their appearance.
Regards,

JoeB
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