Hello,
A Corel Videostudio x9 user here
Can anyone tell me how you can make the video play back from the beginning when it ends ? Because i've been searching for a tutorial for this but had no result.
I need this effect for a slideshow.
How to use a loop/replay effect ?
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Blossoming-Tulp
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BrianCee
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Re: How to use a loop/replay effect ?
Hello and Welcome
The reason you cannot find a tutorial is because it cannot be done in VideoStudio
there are two possibilities
you can put your video repeatedly in the timeline until you have the full length of play you need
you can create a DVD with the video on which you can set to replay on finish - which it will keep doing until you stop it
....
The reason you cannot find a tutorial is because it cannot be done in VideoStudio
there are two possibilities
you can put your video repeatedly in the timeline until you have the full length of play you need
you can create a DVD with the video on which you can set to replay on finish - which it will keep doing until you stop it
....
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canuck
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Re: How to use a loop/replay effect ?
If playing a video file on the computer, most software video players have an option to replay or loop the video. VLC and WMP have this option.
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asik1
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Re: How to use a loop/replay effect ?
I did so 20 years ago in a trade show.canuck wrote:If playing a video file on the computer, most software video players have an option to replay or loop the video. VLC and WMP have this option.
Panasonic X900m, VXF1
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BrianCee
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Re: How to use a loop/replay effect ?
Well you can loop the video in VideoStudio if you only want to watch it on the computer - use the icon under the preview screen to loop and to watch full screen
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- OBB
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Re: How to use a loop/replay effect ?
Yeah as Brian stated... most players do have repeat (loop) function. So essentially that's about the only way...
...BUT...
Depending on the application of the final product...
If NOT having audio is not an issue.... convert it to an animated GIF ... From a full featuerd GIF process you can easily specify to loop, not to loop, how many time to loop & if memery serves me right if you choosing ZERO as the loop count = INF
I used to do commercial background visual graphics for trade shows, concerts, POS terminals etc... (eons ago). But if you try this approach? You will not get good results from online services, like giphy (or similar online places).
I used to (and still do) use an ancient 32bit program, "Micrografx Windows Draw" (AKA: Webtricity and I still keep an ancient 32bit lappy running original windows '98 just so I can still use many of it full-throttle features... There are editors within It that actually still rival all vector, photo & imagery editing software to this day (IMO)... After it's wild popularity in the mid-late 90's, MGFX got swallowed up for being the $20 threat to Adobe & Corel (I think Corel might have actually been the one that bought MGFX up now that I think of it)).
But, within MGFX resided a very simple looking but insanely powerful image (& animation) internal editor called 'Picture Publisher 8' (or 9 maybe) and found it allowed you to import .mov & .mpg etc... and then convert an entire movie on-par with today's standard HD benchmarks... 300m color depth and addressed all resolutions 8dpi to 1200dpi but you had to test & fiddle with dither settings before converting long clips as once you began a final render it would take it about 3 days to convert ~15-20 mins of video @96dpi... and at higher Dpi like 300 or 600 render times were insanely lengthy. I think I remember once a 40-ish min loop clip I converted at 600dpi took over 10 days to render. (and the machine stunk like fried plastic from the processor running non-stop while converting about 400,000+ individual frames one by one, but we are talking when 400mhz machines was top speed back in those days)
I imagine there are better standalone programs these days & with the speed of today's machines I doubt conversion would be 1/20th of the time consumption effort that it was back then.
If audio is an issue? you could still covert to (animated) .gif & simply remote the audio to another player...
Just a suggestions...
(PS: yeah, I could have made this real short but, I'm kinda bored this morning LOL)
...BUT...
Depending on the application of the final product...
If NOT having audio is not an issue.... convert it to an animated GIF ... From a full featuerd GIF process you can easily specify to loop, not to loop, how many time to loop & if memery serves me right if you choosing ZERO as the loop count = INF
I used to do commercial background visual graphics for trade shows, concerts, POS terminals etc... (eons ago). But if you try this approach? You will not get good results from online services, like giphy (or similar online places).
I used to (and still do) use an ancient 32bit program, "Micrografx Windows Draw" (AKA: Webtricity and I still keep an ancient 32bit lappy running original windows '98 just so I can still use many of it full-throttle features... There are editors within It that actually still rival all vector, photo & imagery editing software to this day (IMO)... After it's wild popularity in the mid-late 90's, MGFX got swallowed up for being the $20 threat to Adobe & Corel (I think Corel might have actually been the one that bought MGFX up now that I think of it)).
But, within MGFX resided a very simple looking but insanely powerful image (& animation) internal editor called 'Picture Publisher 8' (or 9 maybe) and found it allowed you to import .mov & .mpg etc... and then convert an entire movie on-par with today's standard HD benchmarks... 300m color depth and addressed all resolutions 8dpi to 1200dpi but you had to test & fiddle with dither settings before converting long clips as once you began a final render it would take it about 3 days to convert ~15-20 mins of video @96dpi... and at higher Dpi like 300 or 600 render times were insanely lengthy. I think I remember once a 40-ish min loop clip I converted at 600dpi took over 10 days to render. (and the machine stunk like fried plastic from the processor running non-stop while converting about 400,000+ individual frames one by one, but we are talking when 400mhz machines was top speed back in those days)
I imagine there are better standalone programs these days & with the speed of today's machines I doubt conversion would be 1/20th of the time consumption effort that it was back then.
If audio is an issue? you could still covert to (animated) .gif & simply remote the audio to another player...
Just a suggestions...
(PS: yeah, I could have made this real short but, I'm kinda bored this morning LOL)
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Blossoming-Tulp
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Re: How to use a loop/replay effect ?
Thank you, for all your answers !
@OBB Hahaha well thanks for stopping by !
@OBB Hahaha well thanks for stopping by !
