PSP: How can Dropper Tool improve?

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Nev
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PSP: How can Dropper Tool improve?

Post by Nev »

Hey everyone,

How would you like to see Dropper Tool improve for PSP? Ideas of any scale are welcomed.

Best,
Nev from PSP Team
LeviFiction
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Re: PSP: How can Dropper Tool improve?

Post by LeviFiction »

Allow us to see colors in various formats, RGB, HSL, HSV, CMYK, LAB. Let us select this display from tool options palette so we can change it quickly.

Scripting: let us retrieve the color in a tuple that includes opacity. Right now the dropper will set the foreground or background colors, but we then have to grab that color from the materials palette inside scripts. Easily done, but very slow especially if you do it several times or several hundred times. I would prefer direct access to the pixel data in scripts, but this would be a minor compromise. When using the dropper tool command, have it return a tuple of (R,G, B, A) or, even better, return a tuple of the color model selected in a type parameter so that it matches the suggestion above.

The ability to get the Opacity is a must in the script as it can be a huge boon to our work.

All in all this could greatly speed up scripting if we could turn off automatically sending the sampled color to the materials palette as the UI wouldn't have to update on every call to dropper.

I would love something similar to Photoshop's sample point monitoring. You sample a point and you can see how your edits effect the color in real time.

Different modes of combining the pixels in the sample size. Average, median, mode.

A larger sample size, we could go crazy or just a bit bigger.
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Re: PSP: How can Dropper Tool improve?

Post by Radim »

Good suggestions ..for all tools *Levi*, thanks. :D
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Re: PSP: How can Dropper Tool improve?

Post by MarkZ »

Dropper combined with the Magnifier is very effective for zeroing in on specific pixels. But it seems to be a secret; I stumbled on that combination while testing a few years ago. How can that be made known to all users?

Also, when hovering over swatches anywhere in Materials palette we get the RGB values - except for the "last used" swatches. That needs to be included as well.
Mark
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