Technically this is able to be performed a lot faster and with far greater options if you use a RenderClouds plugin or KTP Noize plugins.
This is a demonstration of using Python to generate a perlin noise image, save it to a bitmap, and then open that bitmap as a new layer in your current image.
This code was cobbled together from several sources including:
Perlin Noise Generator
ActiveState Code Recipes by FB36 - http://code.activestate.com/recipes/578 ... generator/
Bitmap Class
GitHub by voidW0rd - https://gist.github.com/voidw0rd/3011092
Cassel - OpenAsNewLayer-Rename - http://creationcassel.com/store/index.p ... oo4lFkxQWs
There is only one parameter and that's the file location. It's one of the first lines in the Do function, you can change where it saves the temporary file. However, the folder you indicate should already exist as the script will not create the folder for you.
Here is a video demonstrating its use and showing you where in the code to edit the file location variable.
https://drive.google.com/file/d/0B8FlFL ... sp=sharing
You can download the script to try it for yourself here: https://drive.google.com/open?id=0B8FlF ... m9WWUJqc0k
Perlin Noise Generator
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LeviFiction
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Perlin Noise Generator
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Re: Perlin Noise Generator
This is VERY cool, LeviFiction! Thank you
it's something I was just starting to look for, too. Now I don't suppose you have a script that generates fractal lightning?
it's something I was just starting to look for, too. Now I don't suppose you have a script that generates fractal lightning?
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LeviFiction
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Re: Perlin Noise Generator
In the end, the KPT plugins are the best option for both noise and lightning. Just wish they were 64-bit. Oh well.
https://levifiction.wordpress.com/
