32 and 64 bit version differences

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MikeFromMesa
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32 and 64 bit version differences

Post by MikeFromMesa »

My problem (or question) is probably a bit strange since my system configuration is certainly odd. I work on a MacBook Pro running OS X and use workflow software on that OS. I also have Parallels software allowing me to run a Windows 8 VM on my Mac.

Since I decided to deep-six my Photoshop CC subscription, which runs on my Mac, after the subscription ends, I installed PSP X7 to use as a pixel editor for times I need to do layers, masking and other functionality I cannot do on my workflow software. It seemed like a simple process to call PSP from my workflow software, do what I needed on the Windows side and then save the file and return to the Mac. I have an older version of Photoshop on Windows and tested this whole interface using it before getting X7. Strangely enough the 32 and 64 bit versions of PSP act differently when called from the Mac although the Photoshop versions do not act differently.

If I configure my workflow software to call the 32 bit version of X7 everything works properly. PSP opens in Edit mode, loads the image and I am good to go. However, if I do the same with the 64 bit version, X7 opens, changes to Mange mode and no image is opened. My OS is 64 bit, the Windows installation is 64 bit and Parallels works with 64 bits so this seems a bit odd to me. It is not a real problem - I can just use the 32 bit version and not worry about it, but I am kind of curious and this ends up nagging at the back of my mind. Why am I having this odd behavior? Has anyone seen this same thing? Or have a good idea as to why it is happening?

Thanks.
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Re: 32 and 64 bit version differences

Post by trueblue »

PSPX7 haas not been officially launched yet.
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MikeFromMesa
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Re: 32 and 64 bit version differences

Post by MikeFromMesa »

trueblue wrote:PSPX7 haas not been officially launched yet.
Yes. I know. But what has that to do with my question?
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Re: 32 and 64 bit version differences

Post by LeviFiction »

Just that not many can have any knowledge of the differences between X7 32-bit and 64-bit because not many have it.

Just curious, does the 64-bit version of PSP open in edit mode if opened normally? If not have you set the preferences in the 64-bit version to always open in Edit mode?
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MikeFromMesa
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Re: 32 and 64 bit version differences

Post by MikeFromMesa »

LeviFiction wrote:Just that not many can have any knowledge of the differences between X7 32-bit and 64-bit because not many have it.

Just curious, does the 64-bit version of PSP open in edit mode if opened normally? If not have you set the preferences in the 64-bit version to always open in Edit mode?
Ah. Now I understand your comment.

To answer your first question - yes. If I just open it manually it opens in Edit mode.

X7 was set to open in Edit mode. I guess that is the default but, after seeing your post, I changed it to Last Open mode and tried again. No difference. I can actually see it open in Edit mode and then switch to Manage mode, but I just don't know why it is doing that.
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Re: 32 and 64 bit version differences

Post by df »

Just use 32 bit mode. The only difference is being able to use more ram, but 4gb usage gets you a long way.
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MikeFromMesa
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Re: 32 and 64 bit version differences

Post by MikeFromMesa »

df wrote:Just use 32 bit mode. The only difference is being able to use more ram, but 4gb usage gets you a long way.
Yes. I know. As I said in my original post - it is not a real problem - in the sense that it is not really causing me any issues. But it is baffling and I like to know why software is acting as it is acting. If there was something I could do to fix this problem, like a preferences setting, I would do it. I may submit a ticket but I don't really believe that Corel tech support will spend any time on a problem that only occurs when calling their product from a Mac through VM software.
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Re: 32 and 64 bit version differences

Post by Tadjio »

64-bit is faster. I cannot give you figures but this is based on my impression of using both versions for similar tasks.

The main improvement in speed is when writing AutoSave backups and when writing Restore temp data e.g. when you ReSize an image.

I have done a few rough checks of loading the program from cold. 64-bit takes 10 seconds and 32-bit takes 12 seconds (20% slower;)

I reckon if you are using large files e.g. TIFFs derived from a DSLR (5184x3456) then the difference in processing speed is more noticable, especially if you have several images open at once. The more that are open, the slower PSP writes Restore data.

There are no functional differences between 32-bit and 64-bit within PSP but 64-bit usually can't Scan from a TWAIN source, as there are no (or few) Drivers. Likewise with external PlugIns.
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Re: 32 and 64 bit version differences

Post by rondo »

I use PSP X6 32 & 64 bit on Windows, and have my Preferences set to open the default workspace to Manage. However, when I open an image from DxO Optics Pro (linked in program) it opens in PSP X6 64 bit Edit workspace. The same is true if I select an image in Windows Explorer and open it in PSP, it opens in the Edit workspace. This worked this way on all prior versions of PSP, and I assume X7 is no different. However, due to your system configuration there may be some issue. You could select the Preferences to always open the program in Edit mode and see if that works.
For me, the 64 bit version is much smoother and faster and I only use the 32 bit for some plugins that aren't available for 64 bit.
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MikeFromMesa
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Re: 32 and 64 bit version differences

Post by MikeFromMesa »

rondo wrote:I use PSP X6 32 & 64 bit on Windows, and have my Preferences set to open the default workspace to Manage. However, when I open an image from DxO Optics Pro (linked in program) it opens in PSP X6 64 bit Edit workspace. The same is true if I select an image in Windows Explorer and open it in PSP, it opens in the Edit workspace. This worked this way on all prior versions of PSP, and I assume X7 is no different. However, due to your system configuration there may be some issue. You could select the Preferences to always open the program in Edit mode and see if that works.
For me, the 64 bit version is much smoother and faster and I only use the 32 bit for some plugins that aren't available for 64 bit.
Thank you for the post but both my 32bit and 64 bit versions are already set to open in Edit mode. That was the default setup and I checked to make sure it was set correctly. I also changed the 64 bit setting to open in the Last Open mode and then made sure I was in Edit mode before I exited, but it made no difference. The 64 bit version still opened in Edit mode and then immediately switched to Manage mode. It is that automatic switch that has me puzzled.

I have not been a heavy PSP user since I was mostly using Photoshop but it has been my experience that calling PSP from a workflow tool like Dxo or CaptureOne always opens PSP in Edit mode since an image is being passed. That is what happens with both the 32 and 64 bit versions if I work completely in Windows. It is only when I call from the Mac using a Windows VM that I have this issue and I cannot seem to find a way to solve the problem.

As it is now I am just using the 32 bit version but I would like to be able to use the 64 bit version if I could only find out why this is happening.
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Re: 32 and 64 bit version differences

Post by Steveatesh »

MikeFromMesa wrote:
rondo wrote:I use PSP X6 32 & 64 bit on Windows, and have my Preferences set to open the default workspace to Manage. However, when I open an image from DxO Optics Pro (linked in program) it opens in PSP X6 64 bit Edit workspace. The same is true if I select an image in Windows Explorer and open it in PSP, it opens in the Edit workspace. This worked this way on all prior versions of PSP, and I assume X7 is no different. However, due to your system configuration there may be some issue. You could select the Preferences to always open the program in Edit mode and see if that works.
For me, the 64 bit version is much smoother and faster and I only use the 32 bit for some plugins that aren't available for 64 bit.
Thank you for the post but both my 32bit and 64 bit versions are already set to open in Edit mode. That was the default setup and I checked to make sure it was set correctly. I also changed the 64 bit setting to open in the Last Open mode and then made sure I was in Edit mode before I exited, but it made no difference. The 64 bit version still opened in Edit mode and then immediately switched to Manage mode. It is that automatic switch that has me puzzled.

I have not been a heavy PSP user since I was mostly using Photoshop but it has been my experience that calling PSP from a workflow tool like Dxo or CaptureOne always opens PSP in Edit mode since an image is being passed. That is what happens with both the 32 and 64 bit versions if I work completely in Windows. It is only when I call from the Mac using a Windows VM that I have this issue and I cannot seem to find a way to solve the problem.

As it is now I am just using the 32 bit version but I would like to be able to use the 64 bit version if I could only find out why this is happening.
Hi Mike,
Just picked up this message, I have just bought a Mac and intended to use my PSP X6 64bit via Parallels. Please can you conform that PSP X7 64bit actually works in edit mode, ie you can load an image manually into edit mode and then work on it?
I'm picking up that your problem is that it switches quickly from edit to manage modes when you attempt to transfer an image to PSP from another program, but what about manually opening an image from scratch in PSP?

I have not yet opened up the Parallels box so may return it in favour of VM Fusion 7 if I can not use PSP in 64bit mode in Parallels at all. I do not want to limit myself to the 32bit, 4Mg RAM PSP. Is it usable in 64bit form on Parallels, or just 32bit?
Thanks Steve
MikeFromMesa
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Re: 32 and 64 bit version differences

Post by MikeFromMesa »

Steveatesh wrote: Hi Mike,
Just picked up this message, I have just bought a Mac and intended to use my PSP X6 64bit via Parallels. Please can you conform that PSP X7 64bit actually works in edit mode, ie you can load an image manually into edit mode and then work on it?
I'm picking up that your problem is that it switches quickly from edit to manage modes when you attempt to transfer an image to PSP from another program, but what about manually opening an image from scratch in PSP?

I have not yet opened up the Parallels box so may return it in favour of VM Fusion 7 if I can not use PSP in 64bit mode in Parallels at all. I do not want to limit myself to the 32bit, 4Mg RAM PSP. Is it usable in 64bit form on Parallels, or just 32bit?
Thanks Steve
Yes. I have not had any problem editing with the 64 bit version and it acts pretty much the same as the 32 bit versions except, of course, you may have some issues with 32 bit plugins and, of course, the issue with launching it from Mac apps.

Having said that I also need to say that I don't do much work using the 64 bit version since I have this problem with launching it from Mac based apps. For that I only use the 32 bit version because it does not give me the same problem. But everything else that I have wanted to do with the 64 bit version worked properly. And I have been favorable impressed enough with the PrefectlyClear plugin included with the Ultimate version that I upgraded to the new PerfectlyClear version (at the upgrade price).
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Re: 32 and 64 bit version differences

Post by Steveatesh »

MikeFromMesa wrote:
Steveatesh wrote: Hi Mike,
Just picked up this message, I have just bought a Mac and intended to use my PSP X6 64bit via Parallels. Please can you conform that PSP X7 64bit actually works in edit mode, ie you can load an image manually into edit mode and then work on it?
I'm picking up that your problem is that it switches quickly from edit to manage modes when you attempt to transfer an image to PSP from another program, but what about manually opening an image from scratch in PSP?

I have not yet opened up the Parallels box so may return it in favour of VM Fusion 7 if I can not use PSP in 64bit mode in Parallels at all. I do not want to limit myself to the 32bit, 4Mg RAM PSP. Is it usable in 64bit form on Parallels, or just 32bit?
Thanks Steve
Yes. I have not had any problem editing with the 64 bit version and it acts pretty much the same as the 32 bit versions except, of course, you may have some issues with 32 bit plugins and, of course, the issue with launching it from Mac apps.

Having said that I also need to say that I don't do much work using the 64 bit version since I have this problem with launching it from Mac based apps. For that I only use the 32 bit version because it does not give me the same problem. But everything else that I have wanted to do with the 64 bit version worked properly. And I have been favorable impressed enough with the PrefectlyClear plugin included with the Ultimate version that I upgraded to the new PerfectlyClear version (at the upgrade price).
Thanks Mike, I'm currently trying to install parallels on the iMac to give it a go. What you said give me some confidence it will work the way i want it to. Cheers Steve
MikeFromMesa
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Re: 32 and 64 bit version differences

Post by MikeFromMesa »

Steveatesh wrote:
Thanks Mike, I'm currently trying to install parallels on the iMac to give it a go. What you said give me some confidence it will work the way i want it to. Cheers Steve
No problem. Glad to be of some help. If you have any further questions that you think I can help with, please let me know.

I have been using Parallels for almost 18 months now and have been relatively happy with it and, as I mentioned, PSP X7 works well for me under Parallels, even when working with Mac apps although that linkage only works well for me with the 32 bit version. I would be interested in knowing if you have the same mode problem when calling the 64 bit X7 from a Mac workflow app like CaptureOne (or any other Mac workflow photo editing app).
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