Where can I see a list of Effects I've added?
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Grazie
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Where can I see a list of Effects I've added?
Title says all. I've always wondered where I can Review what I've applied. Any ideas?!
Cheers
Grazie
Cheers
Grazie
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LeviFiction
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Re: Where can I see a list of Effects I've added?
You mean the history of your edits?
History Palette shows you all of the commands you've applied to your image, as well as the ones that you've undone. View -> Palettes -> History
http://youtu.be/vFhODprh4DA
History Palette shows you all of the commands you've applied to your image, as well as the ones that you've undone. View -> Palettes -> History
http://youtu.be/vFhODprh4DA
https://levifiction.wordpress.com/
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Forriner
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Re: Where can I see a list of Effects I've added?
I'm assuming the history palette (F3 toggles it) is the closest to what you might be looking for that PSP has to offer.
It empties when you close the image.
You can save the image history to a "Quickscript" by selecting the steps you want to save (normal Windows click, ctrl-click, shift-click on the description bar) an clicking on the Save Quickscript button on the history palette. You can run the script on other images by clicking on Run Quickscript button of the history palette.
You can also access the saved script via the Script Toolbar. Clicking on the down-arrow that allows you to choose a script to run, you can click on the "Resourse Manager" button to rename the QuickScriptTemp so you can use or edit it later. If you don't rename it will be over written the next time you click on make quickscript button.
Edit: I see LeviFiction beat me to it
Good film.
It empties when you close the image.
You can save the image history to a "Quickscript" by selecting the steps you want to save (normal Windows click, ctrl-click, shift-click on the description bar) an clicking on the Save Quickscript button on the history palette. You can run the script on other images by clicking on Run Quickscript button of the history palette.
You can also access the saved script via the Script Toolbar. Clicking on the down-arrow that allows you to choose a script to run, you can click on the "Resourse Manager" button to rename the QuickScriptTemp so you can use or edit it later. If you don't rename it will be over written the next time you click on make quickscript button.
Edit: I see LeviFiction beat me to it
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Grazie
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Re: Where can I see a list of Effects I've added?
.
.
.
The purpose of my reviewing would be to readjust that which I had added and then to explore and add further creative responses to my work. It's as if X6 works in an ephemeral way, and wont allow the User to retrace their steps.
OK, an example, if I add a "Time Machine" Photo Effect, I'd want to know which one of those "Time Machine" Photo Effect I had added, Sure, I can "guess" - 'cos I am looking at it. Presently all I/we get in the History Palette is that I had added a "Time Machine" FX - no mentions of what type or the parameters I had set.
I come from a Film and Edit background. Sure, once I leave the Project and come back all my History of UNDOs and REDOs has gone, but I am left with a straightforward/logical way/option to interrogate just exactly WHAT I had added and I can quickly click on the FX, or Pan/Crop or most of the controls to get to review what I had done to achieve a "look" and maybe readjust. This working method allows me to build on my creative experience and learn and explore. Not having this in a graphics package is truly sad.
I can just about envisage using the "saved" (this in itself is at best a wee bit lumpy) History Palette to get a view as to what I did at a very top level of application; I could then maybe track down the FX I had used; interrogate that FX and quizz what was last used . . . and even then I'd need to see the parameters.... How easy it would be if in the Layers Palette I/we could actual see an audit of the FX-ing and the parameters used.
I really hope my more detailed and deeper explanation conveys to you just what I am after?
Cheers
Grazie
.
"Ideas are like Arrows in flight. Once they have gone . . . . "
The purpose of my reviewing would be to readjust that which I had added and then to explore and add further creative responses to my work. It's as if X6 works in an ephemeral way, and wont allow the User to retrace their steps.
OK, an example, if I add a "Time Machine" Photo Effect, I'd want to know which one of those "Time Machine" Photo Effect I had added, Sure, I can "guess" - 'cos I am looking at it. Presently all I/we get in the History Palette is that I had added a "Time Machine" FX - no mentions of what type or the parameters I had set.
I come from a Film and Edit background. Sure, once I leave the Project and come back all my History of UNDOs and REDOs has gone, but I am left with a straightforward/logical way/option to interrogate just exactly WHAT I had added and I can quickly click on the FX, or Pan/Crop or most of the controls to get to review what I had done to achieve a "look" and maybe readjust. This working method allows me to build on my creative experience and learn and explore. Not having this in a graphics package is truly sad.
I can just about envisage using the "saved" (this in itself is at best a wee bit lumpy) History Palette to get a view as to what I did at a very top level of application; I could then maybe track down the FX I had used; interrogate that FX and quizz what was last used . . . and even then I'd need to see the parameters.... How easy it would be if in the Layers Palette I/we could actual see an audit of the FX-ing and the parameters used.
I really hope my more detailed and deeper explanation conveys to you just what I am after?
Cheers
Grazie
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Forriner
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Re: Where can I see a list of Effects I've added?
You're looking for a sidecar file? Like we already mentioned, you have the history palette. Save the steps you want to a Quickscript, rename that quickscript so it doesn't get overwritten. Then you can edit the script (as in look at it and see what you did, all the parameters are there), or run it.
For example, Smart foto fix and time machine from quickscript:
# SmartPhotoFix
App.Do( Environment, 'SmartPhotoFix', {
'UseGreyBalance': True,
'GreyBalanceSampleList': [
(0,0,0,0),
(96,0.676781,0.775746,0.872447),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0)
],
'BlackPoint': 2,
'WhitePoint': 96,
'Highlights': 20,
'Brightness': 28,
'Shadows': -10,
'Saturation': 22,
'Sharpness': 31,
'PointList': [],
'GeneralSettings': {
'ExecutionMode': App.Constants.ExecutionMode.Default,
'AutoActionMode': App.Constants.AutoActionMode.Match,
'Version': ((14,0,0),1)
}
})
# TimeMachine
App.Do( Environment, 'TimeMachine', {
'Style': App.Constants.TimeMachine.Daguerreotype,
'IntensityAmount': 30,
'PhotoEdges': True,
'GeneralSettings': {
'ExecutionMode': App.Constants.ExecutionMode.Default,
'AutoActionMode': App.Constants.AutoActionMode.Match,
'Version': ((14,0,0),1)
}
})
Sure, it costs a little more time and effort than you want or maybe are prepared to do, but it's better than nothing. If you keep the execution of each dialogue box 'interactive' or 'default' if an action opens a dialogue by default, the dialogue will pop up with the values in the script.
Life isn't perfect, but I do think the tools are there, just not in the form you want.
For example, Smart foto fix and time machine from quickscript:
# SmartPhotoFix
App.Do( Environment, 'SmartPhotoFix', {
'UseGreyBalance': True,
'GreyBalanceSampleList': [
(0,0,0,0),
(96,0.676781,0.775746,0.872447),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0),
(0,0,0,0)
],
'BlackPoint': 2,
'WhitePoint': 96,
'Highlights': 20,
'Brightness': 28,
'Shadows': -10,
'Saturation': 22,
'Sharpness': 31,
'PointList': [],
'GeneralSettings': {
'ExecutionMode': App.Constants.ExecutionMode.Default,
'AutoActionMode': App.Constants.AutoActionMode.Match,
'Version': ((14,0,0),1)
}
})
# TimeMachine
App.Do( Environment, 'TimeMachine', {
'Style': App.Constants.TimeMachine.Daguerreotype,
'IntensityAmount': 30,
'PhotoEdges': True,
'GeneralSettings': {
'ExecutionMode': App.Constants.ExecutionMode.Default,
'AutoActionMode': App.Constants.AutoActionMode.Match,
'Version': ((14,0,0),1)
}
})
Sure, it costs a little more time and effort than you want or maybe are prepared to do, but it's better than nothing. If you keep the execution of each dialogue box 'interactive' or 'default' if an action opens a dialogue by default, the dialogue will pop up with the values in the script.
Life isn't perfect, but I do think the tools are there, just not in the form you want.
-
Grazie
- Posts: 192
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Re: Where can I see a list of Effects I've added?
Firstly, thank you for your efforts - much appreciated. I think you and I have a different idea of just what exactly a Tool is. As to "Life" being "perfect", the alternative isn't worth contemplating.Life isn't perfect, but I do think the tools are there, just not in the form you want.
As you point out, the "detail" is there, so the Corel programmers are sitting on all the information to make a much easier "fist" of this to give us a simple clickable "This is what you Did!" option.
If you are listening Corel - get in touch with me.
Toodles
Grazie
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LeviFiction
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Re: Where can I see a list of Effects I've added?
Grazie, I think I may have a workaround that could suit you.
I'm going to include another video. I recorded this one just for you.
It should get you close to what you're looking for.
http://youtu.be/0J9mzx-prj0
I'm going to include another video. I recorded this one just for you.
It should get you close to what you're looking for.
http://youtu.be/0J9mzx-prj0
https://levifiction.wordpress.com/
-
Grazie
- Posts: 192
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Re: Where can I see a list of Effects I've added?
Thank you for your most illuminating and informative video. I am definitely going to trial your approach in my next X6 project. I like the named FX showing - that's brilliant! I like what can happen if I "mute" the FX too. I have created MACROs in PSP3, so I'm not too vague to understanding what can be achieved with PSP.LeviFiction wrote:It should get you close to what you're looking for.
OK, this is "Live" history. Once I close the project all that detailed History would be , . . er . . History, and would go. It would be neat if Corel got it so that the History could be retained. I'm starting to think that this option could be a real USP for X7!
Again, LeviFiction, thank you for your video. I'm guessing others will be viewing it too. hopefully Corel.
Cheers
Grazie
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Forriner
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Re: Where can I see a list of Effects I've added?
Okay, I'm pig headed or maybe I really don't understand what you want, but last attempt, bear with me... 
"Once I close the project all that detailed History would be , . . er . . History, and would go. " As I said before, yes it's lost if you close the image before saving the History, no if you save it from the History palette. The save isn't automatic like a sidecar file, it takes a little effort, an extra step in your work flow and no forgetfulness
So yes, Corel made it so the history can be retained. It might be nice to make it automatic, an option, sure.
Again, to save all the steps you want to a script,
1 Select the steps by clicking the description bar of the step, (shift- and ctrl-click work too, it's the Windows selection method)
2 right-click on a selected bar. Click the "Save to script" option, give it a useful name like perhaps the image name, click the options you want, and save it.
3 To run it, edit it, see all the details, open an image and open the Script toolbar (View/toolbars/script), select the script and edit and/or run it.
With Run the dialogue boxes all pop up, just like from the history palette, unless you Toggle Execution Mode 'interactive' off on the Script player. You can Cancel any single step but Continue the script.
Using 'save to Quickscript' (one or several steps) saves it so you can select another image and click the Run quickscript button on its History palette to run it on that image. Or you can select the Quickscripttemp in the Script toolbar and run it. Just a fast way to apply a set of actions to multiple images in one session. The next 'save quickscript' overwrites an existing Quickscript, that's the difference; until then the old script is available in the Script player/toolbar and History palette.
If you close an image and have a Quickscript, you can open the script toolbar, select the QuickScriptTemp script, click on Resource Manager button and rename it.
Maybe it's all a work around compared to how you envision it working, the one button approach, but it's better than nothing, no?
"Once I close the project all that detailed History would be , . . er . . History, and would go. " As I said before, yes it's lost if you close the image before saving the History, no if you save it from the History palette. The save isn't automatic like a sidecar file, it takes a little effort, an extra step in your work flow and no forgetfulness
Again, to save all the steps you want to a script,
1 Select the steps by clicking the description bar of the step, (shift- and ctrl-click work too, it's the Windows selection method)
2 right-click on a selected bar. Click the "Save to script" option, give it a useful name like perhaps the image name, click the options you want, and save it.
3 To run it, edit it, see all the details, open an image and open the Script toolbar (View/toolbars/script), select the script and edit and/or run it.
With Run the dialogue boxes all pop up, just like from the history palette, unless you Toggle Execution Mode 'interactive' off on the Script player. You can Cancel any single step but Continue the script.
Using 'save to Quickscript' (one or several steps) saves it so you can select another image and click the Run quickscript button on its History palette to run it on that image. Or you can select the Quickscripttemp in the Script toolbar and run it. Just a fast way to apply a set of actions to multiple images in one session. The next 'save quickscript' overwrites an existing Quickscript, that's the difference; until then the old script is available in the Script player/toolbar and History palette.
If you close an image and have a Quickscript, you can open the script toolbar, select the QuickScriptTemp script, click on Resource Manager button and rename it.
Maybe it's all a work around compared to how you envision it working, the one button approach, but it's better than nothing, no?
-
Grazie
- Posts: 192
- Joined: Fri Oct 04, 2013 12:54 pm
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Re: Where can I see a list of Effects I've added?
Understood, we are on the same page, you've been helpful.
Now it's up to COREL to finesse some usefulness/ergonomics into something that is slick and creative.
Grazie
Now it's up to COREL to finesse some usefulness/ergonomics into something that is slick and creative.
Grazie
-
Forriner
- Posts: 449
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Re: Where can I see a list of Effects I've added?
Yup, same page. And I have one of those 'now you mention it...' momentsGrazie wrote:Understood, we are on the same page, you've been helpful.
Now it's up to COREL to finesse some usefulness/ergonomics into something that is slick and creative.
Grazie
Happy post processing.
