It's been a while since my last communication regarding AfterShot Pro 2.0, so I thought it was time to give you a quick update. First, for those of you standing by for the Beta Program to begin, thank you for your patience! We are not quite yet ready to begin the Beta Program, but we are making the necessary progress to get us there. We'll start official recruiting by going out to previous testers and the people who have already communicated with me.
Separately, there are a couple of things that I am able to disclose to you about the next release of AfterShot Pro. Two weeks ago, Corel was at AMD's APU13 Developer Summit where we gave a couple of talks on HSA and how it is redefining the user experience. One of the presenters was AMD's Michael Wootton - formerly of Bibble Labs. Michael has been working very closely with Corel to help us do more with regard to leveraging both the CPU and GPU. Performance is a key area for the next release of AfterShot Pro and an area that we will continue to focus on into the future. Apart from just performance, what HSA has allowed us to do, is make it possible for us to implement new features that we were not able to in the past. AfterShot Pro works with tiled images, so a filter that works on individual tiles is somewhat straightforward, however if a filter depends on neighboring tiles of each individual tile to make its correction, there is a considerable amount of additional computing to be done. For this reason, we have foregone doing these "large radius" filters in the past and left them to run only on the CPU if they were even feasible. HSA changes all of that for us and we are now able to efficiently run large radius filters on both the CPU and GPU. At APU13, Michael showed a "Local Contrast" feature which we hope to release as a part of AfterShot Pro 2.0. I will provide sample images once we get into Beta. While there will be certain advantages to running on AMD hardware, there will be gains on any GPU-accelerated system with OpenCL and SVM.
We have also started on camera updates, but that really isn't much of a secret. So while I can't go into all of the details of the next release, I did want to give you that quick update. There will more detailed information about the work we've been doing with AMD coming over the next couple of months. As for other product details, they will remain confidential until the 2.0 release next year.
Warm Regards,
Rick
