PSPx6 Bugs and Fixes
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brucet
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PSPx6 Bugs and Fixes
Can we please have a thread that includes all the issue consolidated into one thread as per the PSPx5 thread? Please. Makes it far easier to keep up rather than reading every thread.
I'm using x6 64 bit.
My 'donation' to the list is - x6 wont find/load Workspace that I created in x5. I even copied from the 15 folder into the 16 folder and x6 still didn't see it.
Adjustment layers are painfully slow and sometimes freeze. Just as they did in x5.
regards
ADMIN NOTE - the previous thread regarding X5 bugs and fixes can be found here :- http://forum.corel.com/EN/viewtopic.php?f=56&t=47800
BC
I'm using x6 64 bit.
My 'donation' to the list is - x6 wont find/load Workspace that I created in x5. I even copied from the 15 folder into the 16 folder and x6 still didn't see it.
Adjustment layers are painfully slow and sometimes freeze. Just as they did in x5.
regards
ADMIN NOTE - the previous thread regarding X5 bugs and fixes can be found here :- http://forum.corel.com/EN/viewtopic.php?f=56&t=47800
BC
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LeviFiction
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Re: PSPx6 Bugs and Fixes
Workspace files are essentially a list of Registry entries. They contain an integer indicating the version of PSP it's meant for. So it's not a bug that it doesn't display X5 workspaces in the list of available workspaces. Because of how major the changes are between workspace registry settings Corel has not made any translation tools to let you use previous workspace files.
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photodrawken
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Re: PSPx6 Bugs and Fixes
brucet,
I'm not noticing any particular slowness with adjustment layers in X6x64. Could you describe a test scenario that I could use to confirm (or not) what you've found?
I'm not noticing any particular slowness with adjustment layers in X6x64. Could you describe a test scenario that I could use to confirm (or not) what you've found?
Ken
Yes, I think it can be eeeeeasily done...
Just take everything out on Highway 61.
Yes, I think it can be eeeeeasily done...
Just take everything out on Highway 61.
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brucet
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Re: PSPx6 Bugs and Fixes
LeviFiction thanks for the Workspace reply. I'm now aware of the issue but wanted to bring it to the attention of others.
Photdrawken I have nothing special about what I'm doing with adjustment layers. (64bit machines. Laptop and Desktop). 100meg tiff. Duplicate the layer. Then open an Adjustment layer. Rather than an almost instant result, with say a Curves adjustment, a Curves Adjustment Layer may take 2 - 3 seconds to show a result. Then if I add, say a Level Adjustment layer, the response gives an even slower response. The more Adjustment layers the slower the whole thing gets.
I prefer Adjustment Layers as I can 'fiddle' with various adjustments rather than reversing steps to make adjustments. After all isn't that why they are there?
regards
http://cre8ivephotography.com/
Photdrawken I have nothing special about what I'm doing with adjustment layers. (64bit machines. Laptop and Desktop). 100meg tiff. Duplicate the layer. Then open an Adjustment layer. Rather than an almost instant result, with say a Curves adjustment, a Curves Adjustment Layer may take 2 - 3 seconds to show a result. Then if I add, say a Level Adjustment layer, the response gives an even slower response. The more Adjustment layers the slower the whole thing gets.
I prefer Adjustment Layers as I can 'fiddle' with various adjustments rather than reversing steps to make adjustments. After all isn't that why they are there?
regards
http://cre8ivephotography.com/
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photodrawken
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Re: PSPx6 Bugs and Fixes
brucet,
Agree completely about using adjustment layers.
Not noticing what I'd call "painfully" slow performance with them, however. The largest RAW to DNG to (uncompressed) TIF file I've got is 75Mb (16 bit/channel). I duplicated the background layer, then added a Curves adjustment layer. Took about 1.5 seconds for the curves result to draw on the image. Added a Histogram adjustment layer, then a Levels one, and the drawing time remained about 1.5 sec. Added a HSL, then a Channel Mixer adjustment layer and the drawing time increased slightly to just over 2 sec.
Probably has something to do with the system setup. Nothing else was running at the time; I've got 8Gb of RAM and a pair of internal SSD's, with the PSP scratch disk on the secondary drive. This was with the x64 version of X6.
Interesting.
Agree completely about using adjustment layers.
Not noticing what I'd call "painfully" slow performance with them, however. The largest RAW to DNG to (uncompressed) TIF file I've got is 75Mb (16 bit/channel). I duplicated the background layer, then added a Curves adjustment layer. Took about 1.5 seconds for the curves result to draw on the image. Added a Histogram adjustment layer, then a Levels one, and the drawing time remained about 1.5 sec. Added a HSL, then a Channel Mixer adjustment layer and the drawing time increased slightly to just over 2 sec.
Probably has something to do with the system setup. Nothing else was running at the time; I've got 8Gb of RAM and a pair of internal SSD's, with the PSP scratch disk on the secondary drive. This was with the x64 version of X6.
Interesting.
Ken
Yes, I think it can be eeeeeasily done...
Just take everything out on Highway 61.
Yes, I think it can be eeeeeasily done...
Just take everything out on Highway 61.
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brucet
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Re: PSPx6 Bugs and Fixes
Forgot to say I only have 4gb of ram. Has something to do with it!! I often have files, with numerous layers, up to 400+ gig. Only when I start to use Adjustment layers does my computer slow down. Even though I only have 4gig it's something to do with the Adjustment layers that realy makes the difference.
Won't stop me using Adjustment layers but I would like it sped up somehow.
regards
Won't stop me using Adjustment layers but I would like it sped up somehow.
regards
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krys1202
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Re: PSPx6 Bugs and Fixes
Here are some of things I noticed that I would like fixed:
1. The PNG Optimizer saves a file with its current file extension instead of changing it to the PNG extension; it seems to save the file correctly as a PNG file, but the file extension has to be manually changed to PNG after the save process.
2. I would like to be able to add separators between buttons on both the upper and lower tool bars in the Layers Palette.
3. The New Layer icon on the tool bar in the Layers Palette does not work; it is always greyed out and clicking on it does not display the fly out menu
1. The PNG Optimizer saves a file with its current file extension instead of changing it to the PNG extension; it seems to save the file correctly as a PNG file, but the file extension has to be manually changed to PNG after the save process.
2. I would like to be able to add separators between buttons on both the upper and lower tool bars in the Layers Palette.
3. The New Layer icon on the tool bar in the Layers Palette does not work; it is always greyed out and clicking on it does not display the fly out menu
Last edited by krys1202 on Sat Aug 24, 2013 7:12 pm, edited 1 time in total.
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photodrawken
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Re: PSPx6 Bugs and Fixes
Agreed. My workaround is to remove the file extension in the PNG dialog box before saving. Then the "png" extension is correctly added.krys1202 wrote:1. The PNG Optimizer saves a file with its current file extension instead of changing it to the PNG extension; it seems to save the file correctly as a PNG file, but the file extension has to be manually changed to PNG after the save process.
Works OK here.krys1202 wrote:3, The New Layer icon on the tool bar in the Layers Palette does not work; it is always greyed out and clicking on it does not display the fly out menu
Ken
Yes, I think it can be eeeeeasily done...
Just take everything out on Highway 61.
Yes, I think it can be eeeeeasily done...
Just take everything out on Highway 61.
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chromiumdomium
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Re: PSPx6 Bugs and Fixes
I've found that the way colour profiles are dealt with seems to be broken between X4, my current version, and my X6 trial. Any of my Tiff files saved in Prophoto or aRGB from Lightroom 5 are dealt with differently between versions. Indeed sRGB files look much duller than usual. Before, in PSPX4, the Manage tab would display what I believe was an sRGB interpretation of any given file. When I came to edit the image, if my working colour space was sRGB, it converted any images with different colour spaces to that space. An sRGB version of the image and a Prophoto version would look to all intents and purposes the same in the Edit window and in the Manage previews. Conversely, If my working colour space is Prophoto then the sRGB image is likewise converted upon selecting "Edit" and then appears the same as the ProPhoto version in Edit mode. This is no longer the case with PSPX6.
In PSPX6, sRGB, Prophoto and aRGB look wildly different in the Manage Tab and the various conversions depending upon selected Working Colour Space look either far too saturated or have curious colour shifts. The Prophoto versions tend to veer blues towards purple and greens become somewhat "electric" in appearance.
I use i1-display pro, profiled Wide Gamut Monitors and they are both closer to Adobe RGB than anything else; photos with this profile are the ones that appear nearest to what I'd expect in both Edit and Browse (Manage modes). With PSPX4 all formats convert to appear the same in whichever Tab Manage, Adjust or Edit. in-fact if I'm quick in PSPX4 I can see the display adjusting the prophoto and aRGB versions to what I believe is an sRGB representation for display purposes as they initialise in browse and thumbnail sections. Identical Colour Management settings in PSPX6 just don't yield anything like the same. sRGB thumbnails look very dull. aRGB (close to my monitor profile) Look sort of okay. Prophoto - just plain weird.
I notice in PSPX4 that even though the colour managed section shows my system set i1-Display profile in the monitor profile combo. It always showed sRGb in the Device profile of the Working Colour Space dialog. No matter what my true monitor profile was/is. I always thought this odd, but as it worked I didn't question it. In PSPX6 it has now changed to the Monitor Profile as seen in the colour management section, I wonder if PSPX6 now failing because of this.
At this point I cannot use PSPX6 for my photo editing and would really love to take advantage of the 64bit memory managed version. I hope a fix or explanation can be found quickly for this issue. NB: All my other programs DPP, LR5, CS5, ACDsee and PSPX6 and others do not have any issues with my setup, only PSPX6
In PSPX6, sRGB, Prophoto and aRGB look wildly different in the Manage Tab and the various conversions depending upon selected Working Colour Space look either far too saturated or have curious colour shifts. The Prophoto versions tend to veer blues towards purple and greens become somewhat "electric" in appearance.
I use i1-display pro, profiled Wide Gamut Monitors and they are both closer to Adobe RGB than anything else; photos with this profile are the ones that appear nearest to what I'd expect in both Edit and Browse (Manage modes). With PSPX4 all formats convert to appear the same in whichever Tab Manage, Adjust or Edit. in-fact if I'm quick in PSPX4 I can see the display adjusting the prophoto and aRGB versions to what I believe is an sRGB representation for display purposes as they initialise in browse and thumbnail sections. Identical Colour Management settings in PSPX6 just don't yield anything like the same. sRGB thumbnails look very dull. aRGB (close to my monitor profile) Look sort of okay. Prophoto - just plain weird.
I notice in PSPX4 that even though the colour managed section shows my system set i1-Display profile in the monitor profile combo. It always showed sRGb in the Device profile of the Working Colour Space dialog. No matter what my true monitor profile was/is. I always thought this odd, but as it worked I didn't question it. In PSPX6 it has now changed to the Monitor Profile as seen in the colour management section, I wonder if PSPX6 now failing because of this.
At this point I cannot use PSPX6 for my photo editing and would really love to take advantage of the 64bit memory managed version. I hope a fix or explanation can be found quickly for this issue. NB: All my other programs DPP, LR5, CS5, ACDsee and PSPX6 and others do not have any issues with my setup, only PSPX6
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pinobot
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Re: PSPx6 Bugs and Fixes
Paintshop Pro X6 is 64 bit and still you can't go larger than 20000 pixels?
This must be a bug right?
This must be a bug right?
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bananahead
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Re: PSPx6 Bugs and Fixes
I can confirm that this is a major problem. tiff output from ASP as prophoto does not convert to srgb correctly.chromiumdomium wrote:I've found that the way colour profiles are dealt with seems to be broken between X4, my current version, and my X6 trial. Any of my Tiff files saved in Prophoto or aRGB from Lightroom 5 are dealt with differently between versions. Indeed sRGB files look much duller than usual. Before, in PSPX4, the Manage tab would display what I believe was an sRGB interpretation of any given file. When I came to edit the image, if my working colour space was sRGB, it converted any images with different colour spaces to that space. An sRGB version of the image and a Prophoto version would look to all intents and purposes the same in the Edit window and in the Manage previews. Conversely, If my working colour space is Prophoto then the sRGB image is likewise converted upon selecting "Edit" and then appears the same as the ProPhoto version in Edit mode. This is no longer the case with PSPX6.
In PSPX6, sRGB, Prophoto and aRGB look wildly different in the Manage Tab and the various conversions depending upon selected Working Colour Space look either far too saturated or have curious colour shifts. The Prophoto versions tend to veer blues towards purple and greens become somewhat "electric" in appearance.
I use i1-display pro, profiled Wide Gamut Monitors and they are both closer to Adobe RGB than anything else; photos with this profile are the ones that appear nearest to what I'd expect in both Edit and Browse (Manage modes). With PSPX4 all formats convert to appear the same in whichever Tab Manage, Adjust or Edit. in-fact if I'm quick in PSPX4 I can see the display adjusting the prophoto and aRGB versions to what I believe is an sRGB representation for display purposes as they initialise in browse and thumbnail sections. Identical Colour Management settings in PSPX6 just don't yield anything like the same. sRGB thumbnails look very dull. aRGB (close to my monitor profile) Look sort of okay. Prophoto - just plain weird.
I notice in PSPX4 that even though the colour managed section shows my system set i1-Display profile in the monitor profile combo. It always showed sRGb in the Device profile of the Working Colour Space dialog. No matter what my true monitor profile was/is. I always thought this odd, but as it worked I didn't question it. In PSPX6 it has now changed to the Monitor Profile as seen in the colour management section, I wonder if PSPX6 now failing because of this.
At this point I cannot use PSPX6 for my photo editing and would really love to take advantage of the 64bit memory managed version. I hope a fix or explanation can be found quickly for this issue. NB: All my other programs DPP, LR5, CS5, ACDsee and PSPX6 and others do not have any issues with my setup, only PSPX6
From PSP X5

From PSP X6

Scanner issue
I've just installes PSP X6 23bit and 64bit.
with 32bit-version I can access my scanner (canoscan 5600f/twain).
The 64bit-version tells me, that no scanner could be found

with 32bit-version I can access my scanner (canoscan 5600f/twain).
The 64bit-version tells me, that no scanner could be found
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LeviFiction
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Re: PSPx6 Bugs and Fixes
Go to Canon's website and see if it provides 64-bit drivers fro your scanner. It may just not be compatible with the 32-bit drivers.
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LindaSue
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Re: PSPx6 Bugs and Fixes
Is anyone else getting screen artifacts on the X6 workspace? The border around the workspace area shows whatever is on my Windows desktop behind the PSP window. It's as if that thin border is transparent. It does seem to be an intermittent glitch because it's not always that way. It seems like it happens when I've first opened X6 and eventually goes away after I've opened and closed few images. It happens with both workspace colors but it's more noticeable with the dark scheme.
I just shut down X6 and reopened it and the glitch returned. What you see below is part of this forum around the border of the workspace:
When the glitch goes away, there isn't a contrasting border around the workspace at all.
I just shut down X6 and reopened it and the glitch returned. What you see below is part of this forum around the border of the workspace:
When the glitch goes away, there isn't a contrasting border around the workspace at all.
Using Paint Shop Pro versions 5, 6, 7, 8, 9, 12, 14, 16
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Kathy_9
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Re: PSPx6 Bugs and Fixes
No, I'm not seeing that. Sorry. 
PSPX9 | PSP2020 | PSP2021| PSP2022 | PSP2023 & PhotoMirage installed; PSPX | PSPX2 thru PSP2019 owned but not installed
http://www.flickr.com/photos/37153430@N03/
http://www.flickr.com/photos/37153430@N03/
