Hi,
does anyone know what version of Mac OS X is required to compile a plugin :
- Lion, Snow Leopard, Leopard?
- 32 bits or 64 bits?
- Carbon or Cocoa?
- Qt SDK version?
I must admit I'm a complete newbie on this system...
Any help would be greatly appreciated,
RB
Compiling plugins on Mac OS X
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teknisyan
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Re: Compiling plugins on Mac OS X
AFAIK that information is provided in the AfterShot Pro's Plug-in SDK, You can visit http://aftershotpro.com/plugins/plugins-developer.html for more information. You can also use the email address below if you have further information.
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Re: Compiling plugins on Mac OS X
Yes, but the information is quite, well let's say "rough" and they don't give the answer to my questions...
Thanks anyway for your answer,
RB
Thanks anyway for your answer,
RB
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spoilerhead
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Re: Compiling plugins on Mac OS X
best is to ask jknights.
my ASP Plugins - donation button ( send beer!
)
linux,7d, glass and a huge mug of coffee.
If you got any immediate problems with my plugins, don't by shy on contact me on GoogleTalk.
linux,7d, glass and a huge mug of coffee.
If you got any immediate problems with my plugins, don't by shy on contact me on GoogleTalk.
Re: Compiling plugins on Mac OS X
I already did it and he kindly helped me but now he is on vacancy for a week. I supposed someone else had the information about Mac OS X compiling...
Now I have set up another virtual machine with Mac OS X Snow Leopard and I'll retry to compile with this system.
Cheers,
RB
Now I have set up another virtual machine with Mac OS X Snow Leopard and I'll retry to compile with this system.
Cheers,
RB
Re: Compiling plugins on Mac OS X
I finally managed to compile my plugins under Mac OS X. I tried at the beginning with Max OS X Lion and Xcode 4, but it didn't work.
I finally used :
- a virtual machine (under a Linux host) with Mac OS X Snow Leopard installed
- Xcode 3.2.1
- Qt libraries 4.7.3 (qt-mac-opensource-4.7.3.dmg and *NOT* QT SDK because of problems with the target architectures).
The compilation process is the one described in the ASP SDK documentation, but I found that the fixplugins.sh script (used in the make Deploy phase) does not fix the Qt paths. So I used a script provided by jknights (ask me or him if you want it) and it finally worked.
Was painful, though...
RB
I finally used :
- a virtual machine (under a Linux host) with Mac OS X Snow Leopard installed
- Xcode 3.2.1
- Qt libraries 4.7.3 (qt-mac-opensource-4.7.3.dmg and *NOT* QT SDK because of problems with the target architectures).
The compilation process is the one described in the ASP SDK documentation, but I found that the fixplugins.sh script (used in the make Deploy phase) does not fix the Qt paths. So I used a script provided by jknights (ask me or him if you want it) and it finally worked.
Was painful, though...
RB
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patrickh
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Re: Compiling plugins on Mac OS X
Roland
Thanks again for the effort
Thanks again for the effort
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Re: Compiling plugins on Mac OS X
If you want you can compile on any of the OSX platforms that are currently supported by ASP.
So OSX 10.5.x onwards.
I prefer to compile on Snow Leopard as that is my main machine but I have environments set up for Lion, Snow Leopard and Leopard.
You can use virtual environments using VMWare or Oracle VirtualBox.
Important thing is to get the correct version of XCode for your platform and to use QT 4.7.4.
Thereafter it is all about configuration and getting the *.pro file correct.
I have some scripts that I use to Make before building in XCode environment and also to Fix plugins after compilations so that the executable used is pointing athe ASP frameworks rather than looking for the QTones that are on your compiling machine.
So OSX 10.5.x onwards.
I prefer to compile on Snow Leopard as that is my main machine but I have environments set up for Lion, Snow Leopard and Leopard.
You can use virtual environments using VMWare or Oracle VirtualBox.
Important thing is to get the correct version of XCode for your platform and to use QT 4.7.4.
Thereafter it is all about configuration and getting the *.pro file correct.
I have some scripts that I use to Make before building in XCode environment and also to Fix plugins after compilations so that the executable used is pointing athe ASP frameworks rather than looking for the QTones that are on your compiling machine.
Still learning after all these years!
