When I try to make a Photo Book , after I add my pictures in the media tray and then go to Save the Project as animated file, after a while, nearly 34% of the way to complete, I get this message:
"The available memory is not sufficient to perform this action. Try closing other applications or reducing the size of the images in your project"
A am using Windows XP pro and I have 4GB RAM memory and plenty of hard disk space. CPU is Inter Quad 2.39GHz
No other programs are running.
Any ideas?
Stelios
Problem with PaintShop Photo Project Creator
Moderator: Kathy_9
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Hooterville
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pdxrjt
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I reported, in another thread, that I was having trouble with Project Creator and got two messages from PSP (in my private messages) asking the problem and suggesting I report it, officially, as a bug. I think it is worth while to let them know what your exact problem is, your error message it. To me, at least, it seemed they were genuinely interested in fixing it.
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Tim Morrison
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If "2,500 KB" is the size of a JPG file, it will have almost nothing to do with the amount of memory needed. The width and height in inches or centimetres are meaningless unless the image is printed, or unless the resolution is stated.stelch wrote:Steve I am using about 70 photos and each photo is about 2,500 KB W51cm H38cm.
Stelios
When an image editor opens an image it uncompresses it into a grid of pixels. Each pixel needs 3 bytes of memory... one each for red, green and blue.
For instance, if you had a 2.5 MB JPEG that was 4000 x 3000 pixels it would need 4000 x 3000 x 3 bytes of memory... closer to 36 MB than 2.5 MB.
An image that is 51cm x 38cm could be only 51 x 38 pixels if its resolution was 1 pixel per centimetre, and would only need 5.8 KB of memory. But if the resolution was 300 pixels per inch (118 pixels per cm) it would be 6023 x 4488 pixels and need around 80 MB of memory once it's opened.
To calculate the amount of memory that is needed you need to know three things... the size of the image in pixels, its bit depth (which is 8 bits per channel for a JPG), and whether it has more than one layer (JPGs have just a single background layer).
A 16 bit per pixel image will need 6 bytes for each pixel.
Extra layers in 8 bit per channel images need 4 bytes for each pixel. The extra byte holds the opacity.
Tim Morrison
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