Problem with PaintShop Photo Project Creator

Corel Paint Shop Pro

Moderator: Kathy_9

Post Reply
stelch
Posts: 261
Joined: Wed Dec 22, 2004 8:40 pm
operating_system: Windows 7 Professional
System_Drive: C
32bit or 64bit: 64 Bit
motherboard: Fujitsu Siemens
processor: Intel Xeon processor E31240 8 MB 3.30 GHzz
ram: 8GB
Video Card: NVIDIA Quadro 2000 1GB
sound_card: Realtek
Hard_Drive_Capacity: 2 x 1 Terr
Location: Nicosia Cyprus

Problem with PaintShop Photo Project Creator

Post by stelch »

When I try to make a Photo Book , after I add my pictures in the media tray and then go to Save the Project as animated file, after a while, nearly 34% of the way to complete, I get this message:
"The available memory is not sufficient to perform this action. Try closing other applications or reducing the size of the images in your project"

A am using Windows XP pro and I have 4GB RAM memory and plenty of hard disk space. CPU is Inter Quad 2.39GHz
No other programs are running.
Any ideas?

Stelios
Hooterville
Posts: 126
Joined: Sat Nov 28, 2009 12:06 am

Post by Hooterville »

I just uninstalled this program as it's a total mess.

I could not get it to do anything.
pdxrjt
Posts: 459
Joined: Tue Jul 22, 2008 4:30 am
operating_system: Windows 10
System_Drive: C
32bit or 64bit: 64 Bit
processor: Intel Core i7 - 4.2 GHz
ram: 32 GB
Video Card: NVIDIA GeForce GTX 1080
sound_card: NVIDIA High Definition Audio
Hard_Drive_Capacity: 10TB Int.
Monitor/Display Make & Model: Acer 32 inch x2
Corel programs: Paint Shop Pro 2018
Location: Portland, Oregon

Post by pdxrjt »

I reported, in another thread, that I was having trouble with Project Creator and got two messages from PSP (in my private messages) asking the problem and suggesting I report it, officially, as a bug. I think it is worth while to let them know what your exact problem is, your error message it. To me, at least, it seemed they were genuinely interested in fixing it.
sjj1805
Posts: 14383
Joined: Wed Jan 26, 2005 7:20 am
operating_system: Windows XP Pro
System_Drive: C
32bit or 64bit: 32 Bit
motherboard: Equium P200-178
processor: Intel Pentium Dual-Core Processor T2080
ram: 2 GB
Video Card: Intel 945 Express
sound_card: Intel GMA 950
Hard_Drive_Capacity: 1160 GB
Location: Birmingham UK

Post by sjj1805 »

Unfortunately you are wasting 1GB of RAM because XP can only use up to 3GB.

To give us a few clues about the cause of the memory problem, how many images are involved and their sizes (width x height and kb)
stelch
Posts: 261
Joined: Wed Dec 22, 2004 8:40 pm
operating_system: Windows 7 Professional
System_Drive: C
32bit or 64bit: 64 Bit
motherboard: Fujitsu Siemens
processor: Intel Xeon processor E31240 8 MB 3.30 GHzz
ram: 8GB
Video Card: NVIDIA Quadro 2000 1GB
sound_card: Realtek
Hard_Drive_Capacity: 2 x 1 Terr
Location: Nicosia Cyprus

Post by stelch »

Steve I am using about 70 photos and each photo is about 2,500 KB W51cm H38cm.

Stelios
Tim Morrison
Moderator
Posts: 341
Joined: Wed Mar 26, 2008 3:42 pm
operating_system: Windows XP Pro
System_Drive: C
32bit or 64bit: 32 Bit
motherboard: Asus P4533
processor: 3.16 GHz
ram: 2GB
Video Card: Radeon HD4650
Hard_Drive_Capacity: 2.6 TB
Monitor/Display Make & Model: HP LP2275W
Location: Australia

Post by Tim Morrison »

stelch wrote:Steve I am using about 70 photos and each photo is about 2,500 KB W51cm H38cm.
Stelios
If "2,500 KB" is the size of a JPG file, it will have almost nothing to do with the amount of memory needed. The width and height in inches or centimetres are meaningless unless the image is printed, or unless the resolution is stated.
When an image editor opens an image it uncompresses it into a grid of pixels. Each pixel needs 3 bytes of memory... one each for red, green and blue.
For instance, if you had a 2.5 MB JPEG that was 4000 x 3000 pixels it would need 4000 x 3000 x 3 bytes of memory... closer to 36 MB than 2.5 MB.
An image that is 51cm x 38cm could be only 51 x 38 pixels if its resolution was 1 pixel per centimetre, and would only need 5.8 KB of memory. But if the resolution was 300 pixels per inch (118 pixels per cm) it would be 6023 x 4488 pixels and need around 80 MB of memory once it's opened.

To calculate the amount of memory that is needed you need to know three things... the size of the image in pixels, its bit depth (which is 8 bits per channel for a JPG), and whether it has more than one layer (JPGs have just a single background layer).
A 16 bit per pixel image will need 6 bytes for each pixel.
Extra layers in 8 bit per channel images need 4 bytes for each pixel. The extra byte holds the opacity.
Tim Morrison
C-Tech Volunteer
Post Reply