Save as PSPro X
Moderator: Kathy_9
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Ken Veal
- Posts: 1679
- Joined: Wed Oct 12, 2005 7:21 pm
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
- processor: 360 gigahertz Intel Core i9 900K
- ram: 32 GB
- Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
- Hard_Drive_Capacity: 1250GB SSD
- Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
- Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
- Location: London,England
Save as PSPro X
I am in the process of opening jpeg images, putting text and or adjusting
them then ,via F8 saving them as a named file on a hard drive folder.After a few attempts the save as box is freezing and not responding.The hard drive folder is big.Is there anything I can do............
Ken
them then ,via F8 saving them as a named file on a hard drive folder.After a few attempts the save as box is freezing and not responding.The hard drive folder is big.Is there anything I can do............
Ken
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Ken Veal
- Posts: 1679
- Joined: Wed Oct 12, 2005 7:21 pm
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
- processor: 360 gigahertz Intel Core i9 900K
- ram: 32 GB
- Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
- Hard_Drive_Capacity: 1250GB SSD
- Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
- Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
- Location: London,England
Save as
Have got 4GB of ram.I am opening 9 images at a time
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sjj1805
- Posts: 14383
- Joined: Wed Jan 26, 2005 7:20 am
- System_Drive: C
- 32bit or 64bit: 32 Bit
- motherboard: Equium P200-178
- processor: Intel Pentium Dual-Core Processor T2080
- ram: 2 GB
- Video Card: Intel 945 Express
- sound_card: Intel GMA 950
- Hard_Drive_Capacity: 1160 GB
- Location: Birmingham UK
There shouldn't be a problem with your hardware. I would suggest you check a few things to make sure your computer is running smoothly.
1. Delete your temporary files
2. Empty your recycle bin
3. Run a disc defragmenter.
4. Press the (Ctril)-(Alt)-(Del) keys together and check to see how many running processes you have and how many programs are running in the background (You might be in for a surprise)
A guide to tweaking your computer for best performance is here
Create A Video Editing Profile - it is based upon how gamers tweak their computers.
If none of these suggestions do any good then you need to work your way through Troubleshooting your computer
1. Delete your temporary files
2. Empty your recycle bin
3. Run a disc defragmenter.
4. Press the (Ctril)-(Alt)-(Del) keys together and check to see how many running processes you have and how many programs are running in the background (You might be in for a surprise)
A guide to tweaking your computer for best performance is here
Create A Video Editing Profile - it is based upon how gamers tweak their computers.
If none of these suggestions do any good then you need to work your way through Troubleshooting your computer
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Ken Veal
- Posts: 1679
- Joined: Wed Oct 12, 2005 7:21 pm
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
- processor: 360 gigahertz Intel Core i9 900K
- ram: 32 GB
- Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
- Hard_Drive_Capacity: 1250GB SSD
- Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
- Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
- Location: London,England
tweaks
Did a defrag last week.Do a disc clean regular and empty recycle bin often.Found 77 processes running, could that contribute be the problem.
I have XP home, how do find out what these processes are and how do I stop them running
I have XP home, how do find out what these processes are and how do I stop them running
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Tim Morrison
- Moderator
- Posts: 341
- Joined: Wed Mar 26, 2008 3:42 pm
- System_Drive: C
- 32bit or 64bit: 32 Bit
- motherboard: Asus P4533
- processor: 3.16 GHz
- ram: 2GB
- Video Card: Radeon HD4650
- Hard_Drive_Capacity: 2.6 TB
- Monitor/Display Make & Model: HP LP2275W
- Location: Australia
Windows XP 32bit can have up to 4GB of RAM, although it will only be able to use a bit over 3 GB of it. But despite having 4GB of RAM, PSP X can only use 2GB of it. Nothing special about PSP there... all 32 bit applications can only address 2GB of RAM. Even if you used a 64bit operating system, which can use huge amounts of RAM, each 32 bit application running on it can only use 2GB.
Several factors are probably contributing to your problem. When a JPG is opened in a photo editor, it is not using an amount of memory that is the same as the JPG file size. It needs to create a bitmap in memory of the whole uncompressed image.
For instance, if you have a JPG of a 4000 x 3000 pixel image it may only have a file size of about 2MB, but when opened it takes up enough memory to hold all 12 million pixels. Each pixel needs three bytes of memory - one each for red, green and blue values - so the the 2MB JPG takes up 36MB of memory when opened. (Slightly simplified, because a MB is actually more than one million bytes, and PSP needs to hold a little more than just the pixel info).
When you add text to it, you are probably creating a new layer to hold the text. Layers other the original background layer need 4 bytes for each pixel... the extra one holds the opacity. This means that each extra layer adds another 48MB and your 2MB JPG now uses 84MB of RAM.
When you re-save the JPG, PSP goes through the process of re-compressing the image, which usually causes a second copy of the image to be created in memory.
With undo information it's quite possible that each open JPG is using over 100 MB of memory on top of the 50MB that PSP X needs for itself. This might get close to 200 MB while the image is being saved.
Several factors are probably contributing to your problem. When a JPG is opened in a photo editor, it is not using an amount of memory that is the same as the JPG file size. It needs to create a bitmap in memory of the whole uncompressed image.
For instance, if you have a JPG of a 4000 x 3000 pixel image it may only have a file size of about 2MB, but when opened it takes up enough memory to hold all 12 million pixels. Each pixel needs three bytes of memory - one each for red, green and blue values - so the the 2MB JPG takes up 36MB of memory when opened. (Slightly simplified, because a MB is actually more than one million bytes, and PSP needs to hold a little more than just the pixel info).
When you add text to it, you are probably creating a new layer to hold the text. Layers other the original background layer need 4 bytes for each pixel... the extra one holds the opacity. This means that each extra layer adds another 48MB and your 2MB JPG now uses 84MB of RAM.
When you re-save the JPG, PSP goes through the process of re-compressing the image, which usually causes a second copy of the image to be created in memory.
With undo information it's quite possible that each open JPG is using over 100 MB of memory on top of the 50MB that PSP X needs for itself. This might get close to 200 MB while the image is being saved.
Tim Morrison
C-Tech Volunteer
C-Tech Volunteer
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Ken Veal
- Posts: 1679
- Joined: Wed Oct 12, 2005 7:21 pm
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
- processor: 360 gigahertz Intel Core i9 900K
- ram: 32 GB
- Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
- Hard_Drive_Capacity: 1250GB SSD
- Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
- Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
- Location: London,England
Image size
So, is the easiest answer just to open one image at a time ?
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pdxrjt
- Posts: 459
- Joined: Tue Jul 22, 2008 4:30 am
- System_Drive: C
- 32bit or 64bit: 64 Bit
- processor: Intel Core i7 - 4.2 GHz
- ram: 32 GB
- Video Card: NVIDIA GeForce GTX 1080
- sound_card: NVIDIA High Definition Audio
- Hard_Drive_Capacity: 10TB Int.
- Monitor/Display Make & Model: Acer 32 inch x2
- Corel programs: Paint Shop Pro 2018
- Location: Portland, Oregon
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Tim Morrison
- Moderator
- Posts: 341
- Joined: Wed Mar 26, 2008 3:42 pm
- System_Drive: C
- 32bit or 64bit: 32 Bit
- motherboard: Asus P4533
- processor: 3.16 GHz
- ram: 2GB
- Video Card: Radeon HD4650
- Hard_Drive_Capacity: 2.6 TB
- Monitor/Display Make & Model: HP LP2275W
- Location: Australia
Re: Image size
I think you'll probably be fine with 3 or 4 at a time, but the only way to be sure is to try it and see. The size of the images will have a lot to do with it... you can probably handle hundreds if they are 800 x 600 pixels, and one might be taxing if its 10,000 pixels square with a few layers.Kenneth Veal wrote:So, is the easiest answer just to open one image at a time ?
Tim Morrison
C-Tech Volunteer
C-Tech Volunteer
-
Ken Veal
- Posts: 1679
- Joined: Wed Oct 12, 2005 7:21 pm
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
- processor: 360 gigahertz Intel Core i9 900K
- ram: 32 GB
- Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
- Hard_Drive_Capacity: 1250GB SSD
- Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
- Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
- Location: London,England
Save as problem
Think I may have resolved the problem using a free resource..............
patience.When things are not doing what they should or as quickly as they should,I put the mouse clicking mode on hold for a few seconds.Then things work on their own accord and I can carry on.To be safe I am still keeping to opening one image at a time
patience.When things are not doing what they should or as quickly as they should,I put the mouse clicking mode on hold for a few seconds.Then things work on their own accord and I can carry on.To be safe I am still keeping to opening one image at a time
