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Ken Veal
Posts: 1679
Joined: Wed Oct 12, 2005 7:21 pm
operating_system: Windows 10
System_Drive: C
32bit or 64bit: 64 Bit
motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
processor: 360 gigahertz Intel Core i9 900K
ram: 32 GB
Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
Hard_Drive_Capacity: 1250GB SSD
Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
Location: London,England

Save as PSPro X

Post by Ken Veal »

I am in the process of opening jpeg images, putting text and or adjusting
them then ,via F8 saving them as a named file on a hard drive folder.After a few attempts the save as box is freezing and not responding.The hard drive folder is big.Is there anything I can do............
Ken
sjj1805
Posts: 14383
Joined: Wed Jan 26, 2005 7:20 am
operating_system: Windows XP Pro
System_Drive: C
32bit or 64bit: 32 Bit
motherboard: Equium P200-178
processor: Intel Pentium Dual-Core Processor T2080
ram: 2 GB
Video Card: Intel 945 Express
sound_card: Intel GMA 950
Hard_Drive_Capacity: 1160 GB
Location: Birmingham UK

Post by sjj1805 »

Could be a RAM issue, are you opening just one or two pictures at a time or perhaps a hundred or so?
Ken Veal
Posts: 1679
Joined: Wed Oct 12, 2005 7:21 pm
operating_system: Windows 10
System_Drive: C
32bit or 64bit: 64 Bit
motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
processor: 360 gigahertz Intel Core i9 900K
ram: 32 GB
Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
Hard_Drive_Capacity: 1250GB SSD
Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
Location: London,England

Save as

Post by Ken Veal »

Have got 4GB of ram.I am opening 9 images at a time
sjj1805
Posts: 14383
Joined: Wed Jan 26, 2005 7:20 am
operating_system: Windows XP Pro
System_Drive: C
32bit or 64bit: 32 Bit
motherboard: Equium P200-178
processor: Intel Pentium Dual-Core Processor T2080
ram: 2 GB
Video Card: Intel 945 Express
sound_card: Intel GMA 950
Hard_Drive_Capacity: 1160 GB
Location: Birmingham UK

Post by sjj1805 »

There shouldn't be a problem with your hardware. I would suggest you check a few things to make sure your computer is running smoothly.
1. Delete your temporary files
2. Empty your recycle bin
3. Run a disc defragmenter.
4. Press the (Ctril)-(Alt)-(Del) keys together and check to see how many running processes you have and how many programs are running in the background (You might be in for a surprise)
A guide to tweaking your computer for best performance is here
Create A Video Editing Profile - it is based upon how gamers tweak their computers.

If none of these suggestions do any good then you need to work your way through Troubleshooting your computer
Ken Veal
Posts: 1679
Joined: Wed Oct 12, 2005 7:21 pm
operating_system: Windows 10
System_Drive: C
32bit or 64bit: 64 Bit
motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
processor: 360 gigahertz Intel Core i9 900K
ram: 32 GB
Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
Hard_Drive_Capacity: 1250GB SSD
Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
Location: London,England

tweaks

Post by Ken Veal »

Did a defrag last week.Do a disc clean regular and empty recycle bin often.Found 77 processes running, could that contribute be the problem.
I have XP home, how do find out what these processes are and how do I stop them running
Tim Morrison
Moderator
Posts: 341
Joined: Wed Mar 26, 2008 3:42 pm
operating_system: Windows XP Pro
System_Drive: C
32bit or 64bit: 32 Bit
motherboard: Asus P4533
processor: 3.16 GHz
ram: 2GB
Video Card: Radeon HD4650
Hard_Drive_Capacity: 2.6 TB
Monitor/Display Make & Model: HP LP2275W
Location: Australia

Post by Tim Morrison »

Windows XP 32bit can have up to 4GB of RAM, although it will only be able to use a bit over 3 GB of it. But despite having 4GB of RAM, PSP X can only use 2GB of it. Nothing special about PSP there... all 32 bit applications can only address 2GB of RAM. Even if you used a 64bit operating system, which can use huge amounts of RAM, each 32 bit application running on it can only use 2GB.
Several factors are probably contributing to your problem. When a JPG is opened in a photo editor, it is not using an amount of memory that is the same as the JPG file size. It needs to create a bitmap in memory of the whole uncompressed image.
For instance, if you have a JPG of a 4000 x 3000 pixel image it may only have a file size of about 2MB, but when opened it takes up enough memory to hold all 12 million pixels. Each pixel needs three bytes of memory - one each for red, green and blue values - so the the 2MB JPG takes up 36MB of memory when opened. (Slightly simplified, because a MB is actually more than one million bytes, and PSP needs to hold a little more than just the pixel info).
When you add text to it, you are probably creating a new layer to hold the text. Layers other the original background layer need 4 bytes for each pixel... the extra one holds the opacity. This means that each extra layer adds another 48MB and your 2MB JPG now uses 84MB of RAM.
When you re-save the JPG, PSP goes through the process of re-compressing the image, which usually causes a second copy of the image to be created in memory.
With undo information it's quite possible that each open JPG is using over 100 MB of memory on top of the 50MB that PSP X needs for itself. This might get close to 200 MB while the image is being saved.
Tim Morrison
C-Tech Volunteer
Ken Veal
Posts: 1679
Joined: Wed Oct 12, 2005 7:21 pm
operating_system: Windows 10
System_Drive: C
32bit or 64bit: 64 Bit
motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
processor: 360 gigahertz Intel Core i9 900K
ram: 32 GB
Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
Hard_Drive_Capacity: 1250GB SSD
Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
Location: London,England

Image size

Post by Ken Veal »

So, is the easiest answer just to open one image at a time ?
pdxrjt
Posts: 459
Joined: Tue Jul 22, 2008 4:30 am
operating_system: Windows 10
System_Drive: C
32bit or 64bit: 64 Bit
processor: Intel Core i7 - 4.2 GHz
ram: 32 GB
Video Card: NVIDIA GeForce GTX 1080
sound_card: NVIDIA High Definition Audio
Hard_Drive_Capacity: 10TB Int.
Monitor/Display Make & Model: Acer 32 inch x2
Corel programs: Paint Shop Pro 2018
Location: Portland, Oregon

Post by pdxrjt »

Slightly OT, but good info Tim....that explains why I was having trouble when trying to open multiple pics to create a panorama.
Tim Morrison
Moderator
Posts: 341
Joined: Wed Mar 26, 2008 3:42 pm
operating_system: Windows XP Pro
System_Drive: C
32bit or 64bit: 32 Bit
motherboard: Asus P4533
processor: 3.16 GHz
ram: 2GB
Video Card: Radeon HD4650
Hard_Drive_Capacity: 2.6 TB
Monitor/Display Make & Model: HP LP2275W
Location: Australia

Re: Image size

Post by Tim Morrison »

Kenneth Veal wrote:So, is the easiest answer just to open one image at a time ?
I think you'll probably be fine with 3 or 4 at a time, but the only way to be sure is to try it and see. The size of the images will have a lot to do with it... you can probably handle hundreds if they are 800 x 600 pixels, and one might be taxing if its 10,000 pixels square with a few layers.
Tim Morrison
C-Tech Volunteer
Ken Veal
Posts: 1679
Joined: Wed Oct 12, 2005 7:21 pm
operating_system: Windows 10
System_Drive: C
32bit or 64bit: 64 Bit
motherboard: msi mpg z390 gaming edge ac lga 1151 ddr4
processor: 360 gigahertz Intel Core i9 900K
ram: 32 GB
Video Card: EVGA GeForceGTX 760 2GB GDDR5 PCI E 3 0
Hard_Drive_Capacity: 1250GB SSD
Monitor/Display Make & Model: Samsung U28E90 28” UHD 4k
Corel programs: PaintSPro2021Ult.PhotoMirage.VS.2020 Ult
Location: London,England

Save as problem

Post by Ken Veal »

Think I may have resolved the problem using a free resource..............
patience.When things are not doing what they should or as quickly as they should,I put the mouse clicking mode on hold for a few seconds.Then things work on their own accord and I can carry on.To be safe I am still keeping to opening one image at a time
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