The analogue capture problem with VS11 was with Firewire capture (external firewire capture device, mini DV camera used as passthrough, or Digital 8 camera either being used as passthrough or actually playing an analogue 8mm or Hi8 tape). As far as I am aware, it did not affect capture using USB devices -- or at least no one that I recall reported a problem as such in that regard. And the patch which partially fixed it was brought out for VS11/11+/11.5+.
The problem has its source in the fact that VS11 was produced after Corel had taken over InterVideo which had taken over Ulead, the original producer of Video Studio and related products. Moreover, VS11 was the first product in the Ulead/Corel line which was meant to be wholly compatible with Vista. (VS10 was made mostly Vista-comatible with a patch.)
The problem was that Corel replaced the variety of capture plug-ins which had worked well in all previous versions of VS, with a single plug-in for VS11 called the IVI (InterVideo) Capture Component. They say they did so because the old ones depended on DirectShow technology which they claimed was not compatible with Vista. However, a variety of other NLE editing programs which are fully compatible with Vista continue to use DirectShow capture plug-ins, so I doubt the veracity of Corel's claim. I personally believe they changed it because InterVideo had probably started developing new code, including use of their own capture component, when Corel took over development of the product. But anyway, we are stuck with it. We complained long and loud, but only got a partial fix.
Then we learned VS12 (a.k.a. X2) was in the pipeline, and naturally we thought that not only would the VS11 patch be worked into the new program's code, but they would correct the other aspects of the firewire capture failure which that patch had not fixed. WRONG!!!

X2 cannot capture from any analogue source using firewire. And as far as I am aware, the one patch for X2 which has emerged has not fixed this problem. The work-around seems to be to use another program, such as Windows Movie Maker or a small freeware program called WinDV, to capture in DV/AVI format, then edit the DV in VS.
As I say, as far as I am aware, this particular problem does not relate to USB captures from analogue sources. But as Black Lab has indicated, the real problem with USB analogue captures is that VS has never worked (regardless of the version) with many analogue capture devices, and that has continued with VS11 and 12. The problem seems to be that the manufacturers of those USB devices also produce their own capture software, and they protect their proprietary interests by tweaking the devices so that they only work with their own software. And of course they don't share that secret with software manufacturers like Corel.
So anyway, this has been a very long way to say I agree with Black Lab's ultimate advice to you -- capture with the software which came with the device, then simply open the captured files in VS for editing.
