HDV Split By Scene during Capture (Update)
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jmone
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HDV Split By Scene during Capture (Update)
The following is the response from Tech Support (about the same as the answer 6 months ago):
Q: - Do you know if (and when) VS11+ will support Split by Scene (using the timestamp) during HDV Capture - eg like DV?
A: - Thank you for your inquiry. Kindly be informed that there is no information yet on the release date of a Service Pack for VideoStudio 11 that will offer support to this issue. Thank you for your patience regarding this matter.
Q: - Do you know if (and when) VS11+ will support Split by Scene (using the timestamp) during HDV Capture - eg like DV?
A: - Thank you for your inquiry. Kindly be informed that there is no information yet on the release date of a Service Pack for VideoStudio 11 that will offer support to this issue. Thank you for your patience regarding this matter.
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Split by scene in successive versions of VS has only ever worked during capture in the DV format. It has, as far as I am aware, only ever worked *after* capture with DV and standard definition mpg-2. I agree, though, that I would not have thought it too hard to extend the latter to high def mpeg-2.
For what it is worth, I don't mind the TS aspect of HDVSplit as I in any case have to produce a final TS version of my edited HDV for sending back to the camera!
For what it is worth, I don't mind the TS aspect of HDVSplit as I in any case have to produce a final TS version of my edited HDV for sending back to the camera!
Ken Berry
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jmone
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Split by Scene during capture uses the changes in the Time / Date stamp to create a bunch of individual files that are then easy to add / remove etc.
Split by Scene after capture tries to determin changes in the "scene" and for me does a poor job. It also uses mark in / mark out not seperate files for each "scene". I'm sure it works for many but I'm used to the original way.
Split by Scene after capture tries to determin changes in the "scene" and for me does a poor job. It also uses mark in / mark out not seperate files for each "scene". I'm sure it works for many but I'm used to the original way.
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babyleon
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lespurgeon
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Ormond Williams
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HDVSplit to M2T files, then import/edit those in VideoStudio, seems the best solution so far; I think only Vegas properly supports direct HDV scene-detection/splitting during capture.
However, VideoStudio is a bit slow working with M2T (hdv "transport stream" MPG2), both importing to the timeline/library, and also smart-rendering out to regular "program stream" MPEG2... VS X2 seems noticeably faster on this, especially if you add direct to the timeline rather than using the library;
but, smart-renders seem to take real-time (eg 10mins for 10min video), only 25% CPU, low disk usage. So there is some unwrapping/processing that takes place.
It's still much better I think than having a single large MPEG2 file and having VS do image-content-based scene detection.
For one thing, HDVSplit creates files named per the datestamp, so it's very easy to find exactly the file/clip you are thinking about, especially over multi-day/hour shoots.
It's also easy to re-capture any files again, exactly to the frame, without worrying about timecode etc.
I really wish VS X2 would support this directly, and faster...
However, VideoStudio is a bit slow working with M2T (hdv "transport stream" MPG2), both importing to the timeline/library, and also smart-rendering out to regular "program stream" MPEG2... VS X2 seems noticeably faster on this, especially if you add direct to the timeline rather than using the library;
but, smart-renders seem to take real-time (eg 10mins for 10min video), only 25% CPU, low disk usage. So there is some unwrapping/processing that takes place.
It's still much better I think than having a single large MPEG2 file and having VS do image-content-based scene detection.
For one thing, HDVSplit creates files named per the datestamp, so it's very easy to find exactly the file/clip you are thinking about, especially over multi-day/hour shoots.
It's also easy to re-capture any files again, exactly to the frame, without worrying about timecode etc.
I really wish VS X2 would support this directly, and faster...
