Editing with VS 11 Plus.
I'm using the Canon HG 10. Looking at the captured video properties it list "Upper Field First" as video type. When I start a new project the default frame type list "Lower Field First".
First off I'm not sure what the difference is and am I correct to switch the project settings to match the captured video settings?
I'm also shooting in 16:9 ratio. VS 11 defaults to 4:3 which I change to 16:9. The video attributes are 24 bits, 1440 x 1080, 16:9. In the project settings I cannot change the frame size to match the video manually and it defaults to 720 x 480? Am I correct to assume that this is just for preview/editing purposes and not final output?
Should "Perform non-square pixel rendering" be checked (which it defaults to) or unchecked when shooting this format?
Thanks, David
Frame type, ratios and non-square pixel rendering?
Moderator: Ken Berry
- Ron P.
- Advisor
- Posts: 12002
- Joined: Tue May 10, 2005 12:45 am
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: Hewlett-Packard 2AF3 1.0
- processor: 3.40 gigahertz Intel Core i7-4770
- ram: 16GB
- Video Card: NVIDIA GeForce GTX 645
- sound_card: NVIDIA High Definition Audio
- Hard_Drive_Capacity: 4TB
- Monitor/Display Make & Model: 1-HP 27" IPS, 1-Sanyo 21" TV/Monitor
- Corel programs: VS5,8.9,10-X5,PSP9-X8,CDGS-9,X4,Painter
- Location: Kansas, USA
The difference in Lower and Upper fields, is basically which gets painted to your TV screen first. It is very important to match your Project Properties field order with that of your source video. Reversing this will result in jerkiness and poor quality.
You can go into the Preferences (File>Preferences or press F6), and set the default field order. That way if most of your work is with video that is Upper Field First, every time you open VS, the default will be Upper Field First. Also while you're there place a check in the box beside Show Message when inserting first video clip into the timeline. With this enabled, VS will prompt you if the project properties are different than that of the video clip being inserted. Be advised for this work, there needs to be audio in the video clips being inserted.
The first screen that you see when you start VS, has a couple of checkboxes in the lower left corner, unless you previously checked the one that says not to show this screen. If so, in the Preferences, just check the box beside Show Start up screen. Close and re-open VS. Now you can place a check beside the one that says 16:9. This will make your project's ratio set at 16:9.
What you're probably running up against with the Frame Size reverting back to 720 x 480, is the NTSC DVD setting. To change that in the Project Properties dialog, make sure the File type is set to MPEG, the press the Edit button. Go to the Compression tab. Where it says NTSC DVD, change that to MPEG2. Now you can go back to the General tab, change the Frame size, aspect ratio, and Frame Type.
That should get you where you need to be to start editing...
You can go into the Preferences (File>Preferences or press F6), and set the default field order. That way if most of your work is with video that is Upper Field First, every time you open VS, the default will be Upper Field First. Also while you're there place a check in the box beside Show Message when inserting first video clip into the timeline. With this enabled, VS will prompt you if the project properties are different than that of the video clip being inserted. Be advised for this work, there needs to be audio in the video clips being inserted.
The first screen that you see when you start VS, has a couple of checkboxes in the lower left corner, unless you previously checked the one that says not to show this screen. If so, in the Preferences, just check the box beside Show Start up screen. Close and re-open VS. Now you can place a check beside the one that says 16:9. This will make your project's ratio set at 16:9.
What you're probably running up against with the Frame Size reverting back to 720 x 480, is the NTSC DVD setting. To change that in the Project Properties dialog, make sure the File type is set to MPEG, the press the Edit button. Go to the Compression tab. Where it says NTSC DVD, change that to MPEG2. Now you can go back to the General tab, change the Frame size, aspect ratio, and Frame Type.
That should get you where you need to be to start editing...
Ron Petersen, Web Board Administrator
-
westlight
- Posts: 91
- Joined: Thu Nov 15, 2007 4:20 pm
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: ASRock 970 Extreme3
- processor: AMD FX-6100 Six Core Processor 4.20 Ghz
- ram: 16 GB
- Video Card: AMD Radeon HD 6700 Series
- Hard_Drive_Capacity: 8000 gb
- Location: Park City, UT
- Contact:
Thanks for information. I'll give this a try when I'm back at my home PC.
Did you have an opinion on whether I should check "Non-square pixel rendering"? I do not have any still shots in the project, yet, and no text, again...yet. Not sure if either will be added and not sure if it matters.
I'll search the forum a bit more regarding when this option should or shouldn't be used.
So far playback of the samples of my project that I've rendered for PC use and for my website have played back just fine. I haven't gotten close to burning a disk and trying it on the wide screen HDTV. I'll open that can of worms later.
Thanks, David
www.westlight.net
Did you have an opinion on whether I should check "Non-square pixel rendering"? I do not have any still shots in the project, yet, and no text, again...yet. Not sure if either will be added and not sure if it matters.
I'll search the forum a bit more regarding when this option should or shouldn't be used.
So far playback of the samples of my project that I've rendered for PC use and for my website have played back just fine. I haven't gotten close to burning a disk and trying it on the wide screen HDTV. I'll open that can of worms later.
Thanks, David
www.westlight.net
-
sjj1805
- Posts: 14383
- Joined: Wed Jan 26, 2005 7:20 am
- System_Drive: C
- 32bit or 64bit: 32 Bit
- motherboard: Equium P200-178
- processor: Intel Pentium Dual-Core Processor T2080
- ram: 2 GB
- Video Card: Intel 945 Express
- sound_card: Intel GMA 950
- Hard_Drive_Capacity: 1160 GB
- Location: Birmingham UK
Non Square Pixel Rendering.
I admit that this used to confuse me for quite a while until eventually the penny dropped - so let me explain it in laymans language.
Think of a screen size - any screen size will do, for arguments sake we will say that our screen size is 100 x 100.
If we use Square pixels then we will have a perfect 100 x 100 square like a sheet of graph paper.
If we use non square pixels then these pixels could be oblong in shape.
Therefore the 100 x 100 will not be square.
To clarify that even further lets put some sizes to those pixels.
Let us say that our square pixels are 1" x 1" (OK a pixel isn't an inch - I am just trying to make things clear)
so we have a 100 x 100 square measuring 100" x 100"
In our non square pixel example each pixel is 1" high x 2" wide
so now our 100 x 100 grid is in fact 100" x 200" (Oblong)
Both examples contain a 100 x 100 grid but in the square one it is "Square" - the non-square one is "Oblong".
I admit that this used to confuse me for quite a while until eventually the penny dropped - so let me explain it in laymans language.
Think of a screen size - any screen size will do, for arguments sake we will say that our screen size is 100 x 100.
If we use Square pixels then we will have a perfect 100 x 100 square like a sheet of graph paper.
If we use non square pixels then these pixels could be oblong in shape.
Therefore the 100 x 100 will not be square.
To clarify that even further lets put some sizes to those pixels.
Let us say that our square pixels are 1" x 1" (OK a pixel isn't an inch - I am just trying to make things clear)
so we have a 100 x 100 square measuring 100" x 100"
In our non square pixel example each pixel is 1" high x 2" wide
so now our 100 x 100 grid is in fact 100" x 200" (Oblong)
Both examples contain a 100 x 100 grid but in the square one it is "Square" - the non-square one is "Oblong".
-
westlight
- Posts: 91
- Joined: Thu Nov 15, 2007 4:20 pm
- System_Drive: C
- 32bit or 64bit: 64 Bit
- motherboard: ASRock 970 Extreme3
- processor: AMD FX-6100 Six Core Processor 4.20 Ghz
- ram: 16 GB
- Video Card: AMD Radeon HD 6700 Series
- Hard_Drive_Capacity: 8000 gb
- Location: Park City, UT
- Contact:
Thanks for describing in layman's terms. So given your explanation, unless I'm work in a perfectly square video format I should always use the "Non-square pixel rendering"? I'm guessing there are times when that would not be the case? I think the "penny has dropped" it just hasn't landed in my pocket yet. I do understand your example and once again thanks!
westlight
www.westlight.net
www.westlight.net
HighDefintion modes can make this confusing because 1280x720 and 1920x1080 use square pixels.
Another way to describe this is the video picture information is stored in each pixel. The amount of pixels across and how high determines the screen size.
Whats' nice about 1280x720 or 1920x1080 is these framesizes use square pixels
16/9=1.7777
1280/720=1.7777
1920/1080=1.7777
1280x720 Screen Size
So if you took 1280 square blocks and lined them up across in one row.
And you made 720 rows of these (720 rows of 1280 blocks).
You would have a 16:9 widescreen picture.
Same with 1920x1080 screensize.
That would be using square pixels.
Non-Square Pixels (They simply are not square)
Everyone knows what a concrete block looks like (I think), they are wider than higher. Most foundations and buildings are built on or from these blocks.
You could consider one of these blocks similar to a non-square pixel, it simply isn't square.
These non-square blocks are what a 720x480 widescreen 16:9 pixel looks like (close enough for an example, no comments/wisecracks blockheads)
Is there an easier way to explain this?
LEGO BLOCKS!!
Another way to describe this is the video picture information is stored in each pixel. The amount of pixels across and how high determines the screen size.
Whats' nice about 1280x720 or 1920x1080 is these framesizes use square pixels
16/9=1.7777
1280/720=1.7777
1920/1080=1.7777
1280x720 Screen Size
So if you took 1280 square blocks and lined them up across in one row.
And you made 720 rows of these (720 rows of 1280 blocks).
You would have a 16:9 widescreen picture.
Same with 1920x1080 screensize.
That would be using square pixels.
Non-Square Pixels (They simply are not square)
Everyone knows what a concrete block looks like (I think), they are wider than higher. Most foundations and buildings are built on or from these blocks.
You could consider one of these blocks similar to a non-square pixel, it simply isn't square.
These non-square blocks are what a 720x480 widescreen 16:9 pixel looks like (close enough for an example, no comments/wisecracks blockheads)
Is there an easier way to explain this?
LEGO BLOCKS!!
-
sjj1805
- Posts: 14383
- Joined: Wed Jan 26, 2005 7:20 am
- System_Drive: C
- 32bit or 64bit: 32 Bit
- motherboard: Equium P200-178
- processor: Intel Pentium Dual-Core Processor T2080
- ram: 2 GB
- Video Card: Intel 945 Express
- sound_card: Intel GMA 950
- Hard_Drive_Capacity: 1160 GB
- Location: Birmingham UK
Sorry but couldn't resist this!!!etech6355 wrote:..... no comments/wisecracks blockheads.....
Is there an easier way to explain this?
.....
An exasperated caller to Dell Computer Tech Support couldn't
get her new Dell Computer to turn on. After ensuring the computer
was plugged in, the technician asked her what happened when she
pushed the power button. Her response, "I pushed and pushed on
this foot pedal and nothing happens." The "foot pedal" turned out
to be the computer's mouse.
Another customer called Compaq tech support to say her
brand-new computer wouldn't work. She said she unpacked the
unit, plugged it in and sat there for 20 minutes waiting for
something to happen. When asked what happened when she pressed
the power switch, she asked, "What power switch?"
Another IBM customer had troubles installing software and
rang for support. "I put in the first disk, and that was OK. It said
to put in the second disk, and I had some problems with the disk.
When it said to put in the third disk, I couldn't even fit it in...."
The user hadn't realized that "Insert Disk 2" meant to remove
Disk 1 first.
In a similar incident, a customer had followed the instructions
for installing software. The instructions said to remove the disk
from its cover and insert into the drive. The user had physically
removed the casing of the disk and wondered why there were
problems.
True story from a Novell NetWire Sysop:
Caller: "Hello, is this Tech Support?"
Tech: "Yes, it is. How may I help you?"
Caller: "The cup holder on my PC is broken and I am within my
warranty period. How do I go about getting that fixed?"
Tech: "I'm sorry, but did you say a cup holder?"
Caller: "Yes, it's attached to the front of my computer."
Tech: "Please excuse me. If I seem a bit stumped, it's because
I am. Did you receive this as part of a promotional at a trade
show? How did you get this cup holder? Does it have any
trademark on it?"
Caller: It came with my computer. I don't know anything about
promotional. It just has '4X' on it." At this point, the Tech Rep
had to mute the caller because he couldn't stand it. He was
laughing too hard. The caller had been using the load drawer of
the CD-ROM drive as a cup holder and snapped it off the drive.
A woman called the Canon help desk with a problem with her
printer. The tech asked her if she was running it under "Windows."
The woman responded, "No, my desk is next to the door. But that is
a good point. The man sitting in the cubicle next to me is under a
window and his printer is working fine,"
Tech Support: "O.K. Bob, let's press the control and escape
keys at the same time. That brings up a task list in the middle
of the screen. Now type the letter "P" to bring up the Program
Manager."
Customer: "I don't have a 'P'."
Tech: "On your keyboard, Bob."
Customer: "What do you mean?"
Tech: "'P' on your keyboard, Bob."
Customer: "I'm not going to do that!"
