Hi,
I notice that Ulead has an update to allow VS10 to utilize dual-core technology in Intel cpus. How does it work with the two cores?
1. Is VS10 rendering noticeably faster on an Intel dual-core cpu and if so by how much? For example it now takes xhrs to render a 1 hr video vs Y hrs on a single core CPU.
2. My new video machine is an AMD Aspire E360, using an AMD Athlone 64 X2 3800+ processor. At the time of day I bought dual-core machine, it was supposed to be the fastest available.
Does Ulead plan a patch to allow their VS9/VS10 products to take advantage of the high speed dual-core nature of this new AMD processor? Thanks.
Don
Ottawa, Ontario Canada
How does VS9/VS10 use dual core cpus?
Moderator: Ken Berry
Since this is a user-to-user forum, nobody here really has any inside information on how the programs work.
I suspect that our system will use both cores. If you check your CPU utilization during rendering and it's above 50%, you are using both cores.
In general, a programmer can make his program take advantage of multiple processors by breaking-up the program into multiple "threads". It's somewhat up to the operating system to allocate processes (and threads) to a particular core or processor. Depending on the application, it's usually very tricky to "balance" the threads to take full advantage of all processors & cores. So, I wouldn't really expect 100% utilization.
And, there can be other bottlenecks... Rendering speed can be limited by dard drive speed. CPU utilization can be also limited by the speed of your RAM or databus, etc.
I suspect that our system will use both cores. If you check your CPU utilization during rendering and it's above 50%, you are using both cores.
In general, a programmer can make his program take advantage of multiple processors by breaking-up the program into multiple "threads". It's somewhat up to the operating system to allocate processes (and threads) to a particular core or processor. Depending on the application, it's usually very tricky to "balance" the threads to take full advantage of all processors & cores. So, I wouldn't really expect 100% utilization.
And, there can be other bottlenecks... Rendering speed can be limited by dard drive speed. CPU utilization can be also limited by the speed of your RAM or databus, etc.
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No time to think.
It's like the whole world's
Out of... sync.[/i]
- Head Over Heels, The Go-Gos.[/size]
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