object explosion - qty of shrapnel

BuZZarD

object explosion - qty of shrapnel

Post by BuZZarD »

Is there a way to limit the amount and size of the pieces?

I've messed with the level and variation, but without much success.
BuZZarD

Post by BuZZarD »

any ideas?
User avatar
VikingAnimations
Moderator
Posts: 942
Joined: Sat Nov 26, 2005 2:14 pm
operating_system: Windows 7 Home Premium
System_Drive: C
32bit or 64bit: 64 Bit
processor: AMD A4-6300 APU with Radeon HD Graphics 3-7 GHz
ram: 4 GB
Hard_Drive_Capacity: 1 TB
Corel programs: Ulead GIF Animator 5.05, MotionStudio 3D
Location: Winnipeg, Canada

Post by VikingAnimations »

Not a one, I'm afraid... :(
htchien
Advisor
Posts: 2013
Joined: Sat Dec 11, 2004 12:10 pm
operating_system: Mac
System_Drive: C
32bit or 64bit: 64 Bit
Location: Taipei, Taiwan

Post by htchien »

Try the followings.


The Project menu:

Curve Quality->Draft


The Attribute Panel->Precision & Quality

Precision->0
Subdivide method->Relative


Is this what you want?

Hope this helps.

H.T.
Ted (H.T.)

[color=red]The message is provided AS IS with no warranties and confers no rights. For official tech support please contact Corel Tech Support.[/color]

[url=http://www.youtube.com/htchien]My YouTube channel[/url]
BuZZarD

Post by BuZZarD »

When exploding rotatating text around an object, the shrapnel is made up of huge, long and many splinters.
If I explode the same amount of text using the same parameters with no other animation, the amount of shrapnel is tiny in comparison.

Is there any logic to this?