Hi All,
I have a simple asterisk with transparent background that I want to rotate by 5 degrees over 72 frames.
I created 72 frames of the same image in the frame bar and with only one frame selected I click the rotate by 5 degree clockwise rotate icon.
It proceeds to rotate all 72 frames by 5 degrees.
What am I doing wrong ? I want to click/step by 5 degrees till I've made a 360 degree animation...
Any help is sincerely appreceated...
Regards,
Terry
Rotate Animation ?
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I hate to tell you this, but...
When you change any object, the object is changed for ALL frames. That includes rotating it. Rotating it is not the same as just moving it to a different spot.
You will have to duplicate and rotate that asterisk 71 times...
Start with frame 1 and * 1.
Add a blank frame. Click the asterisk object to select it, but click the eye to hide it.
Click the Duplicate Object button in the Object Manager.
Select the Transform tool, set the rotation to 5 degrees and rotate the duplicate.
Then here's where it gets more tedious. We're doing it this way because each time you rotate an object that's been rotated, it gets a little fuzzier each time....
Add frame 3. Do as above, but duplicate the original * again, and change the rotation value to 10....
Frame 4, as above but rotate at 15.
Etc.
A lot of work it is. You may be able to get by with half the number of frames intended, because once you hit the 180 degree point, it's likely going to look fine. Or fewer than that depending on how symmetrical the asterisk is...
Enjoy!
When you change any object, the object is changed for ALL frames. That includes rotating it. Rotating it is not the same as just moving it to a different spot.
You will have to duplicate and rotate that asterisk 71 times...
Start with frame 1 and * 1.
Add a blank frame. Click the asterisk object to select it, but click the eye to hide it.
Click the Duplicate Object button in the Object Manager.
Select the Transform tool, set the rotation to 5 degrees and rotate the duplicate.
Then here's where it gets more tedious. We're doing it this way because each time you rotate an object that's been rotated, it gets a little fuzzier each time....
Add frame 3. Do as above, but duplicate the original * again, and change the rotation value to 10....
Frame 4, as above but rotate at 15.
Etc.
A lot of work it is. You may be able to get by with half the number of frames intended, because once you hit the 180 degree point, it's likely going to look fine. Or fewer than that depending on how symmetrical the asterisk is...
Enjoy!
