Any help file for anti-shake filter?
Does anti-shake stop the effects of a full bottle of whisky?
Help file for antishake
Only half-a-bottle 
Seriously, it's fairly straightforward, you have only two controls, one giving the degree of correction and the other the magnification you need to eliminate the black borders to the degree you require (for TV viewing, it is not necessary to eliminate them completely, provided they are in the overscan area).
Seriously, it's fairly straightforward, you have only two controls, one giving the degree of correction and the other the magnification you need to eliminate the black borders to the degree you require (for TV viewing, it is not necessary to eliminate them completely, provided they are in the overscan area).
[b][i][color=red]Devil[/color][/i][/b]
[size=84]P4 Core 2 Duo 2.6 GHz/Elite NVidia NF650iSLIT-A/2 Gb dual channel FSB 1333 MHz/Gainward NVidia 7300/2 x 80 Gb, 1 x 300 Gb, 1 x 200 Gb/DVCAM DRV-1000P drive/ Pan NV-DX1&-DX100/MSP8/WS2/PI11/C3D etc.[/size]
[size=84]P4 Core 2 Duo 2.6 GHz/Elite NVidia NF650iSLIT-A/2 Gb dual channel FSB 1333 MHz/Gainward NVidia 7300/2 x 80 Gb, 1 x 300 Gb, 1 x 200 Gb/DVCAM DRV-1000P drive/ Pan NV-DX1&-DX100/MSP8/WS2/PI11/C3D etc.[/size]
Uh???? Where do you see that? I don't have that on my system, but I may have an early beta legacy.Helge wrote:I saw that you can also specify a mask. Has this any effect? Perhaps selecting the area used for calculation?
Certainly, I've been asking for a zone of optimal shake correction, for long enough (years!), to avoid problems due to parallax, but I have never seen that.
[b][i][color=red]Devil[/color][/i][/b]
[size=84]P4 Core 2 Duo 2.6 GHz/Elite NVidia NF650iSLIT-A/2 Gb dual channel FSB 1333 MHz/Gainward NVidia 7300/2 x 80 Gb, 1 x 300 Gb, 1 x 200 Gb/DVCAM DRV-1000P drive/ Pan NV-DX1&-DX100/MSP8/WS2/PI11/C3D etc.[/size]
[size=84]P4 Core 2 Duo 2.6 GHz/Elite NVidia NF650iSLIT-A/2 Gb dual channel FSB 1333 MHz/Gainward NVidia 7300/2 x 80 Gb, 1 x 300 Gb, 1 x 200 Gb/DVCAM DRV-1000P drive/ Pan NV-DX1&-DX100/MSP8/WS2/PI11/C3D etc.[/size]
