Okay I did a bit of fiddling around and put your comments to the test Viking (thanks for the well detailed post btw, I appreciate it

). I tried pretty much everything:
-For testing purposes, I tried doing a very simple animation with a small arrow. The size was VERY small, the pixel colors were VERY basic (pretty much white and black only), and I only used four frames total. The delay of the outputted file was still atrocious

. The preview speed matches that of the saved file so I definetely think its something internally.
-I tried both global and local palette with the optimization wizard. I didn't notice any speed difference.
-I tried viewing my file in both Internet Explorer and Firefox. Again, I didn't notice any speed difference.
-I tried testing this under a different, albite more cheaper gif animation program called "GIF animator." It was doing the same thing - very fast speed in the program, very slow speed outside.
Here I'll let you have a look.... first off, here's my .uga file I'm working with:
http://miaclan.nuclearfallout.net/arrow.uga
What I'm trying to do is make the arrows point down very fast on par with the speed of a 0.05 delay. The output was slow, naturally, so I set the delay to '0', hence why the .uga file delay is all set to '0'. Basically no matter how I save the .gif, its MAX speed comes out looking like this:
If thats the MAX speed that a .gif file can operate under then thats pretty pathetic

. That above arrow was made under 0 delay! In ULead, it moves INSANELY fast so the preview/saved file in comparison is not just inaccurate, its VERY inaccurate

. Anyways let me know if I might be doing something wrong still. It could very well be that .gif's simply can't play very fast. If that's the case then what other options would I have in regards to displaying faster animations? Thanks.