Texture maps
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JASE
Texture maps
Hi folks, I am creating what we call downunder "Replay Transitions" for various teams in a local sporting Tournament.
I have illustrator files of every team and I am using the vectors paths to create the models of the logos which is all going smoothly so far.
My question is when I am loading a complex texture map of a logo which is A4 size and 300 dpi it does not matter what I do when I increase the size of my objext the texture map gets extremely bad pixelation around its edges. If the texture is a solid colour, no problem but some of the logos have a complex face eg of a panther or a snake etc..
I have put the filter on but when a logo zooms up to full screen you do not want the texture map to be blurry!! I can email a hi quality Jpeg or Targa if people do not understand what I am trying to explain.
Any help or suggstions would be greatly appreciated
Cheers
I have illustrator files of every team and I am using the vectors paths to create the models of the logos which is all going smoothly so far.
My question is when I am loading a complex texture map of a logo which is A4 size and 300 dpi it does not matter what I do when I increase the size of my objext the texture map gets extremely bad pixelation around its edges. If the texture is a solid colour, no problem but some of the logos have a complex face eg of a panther or a snake etc..
I have put the filter on but when a logo zooms up to full screen you do not want the texture map to be blurry!! I can email a hi quality Jpeg or Targa if people do not understand what I am trying to explain.
Any help or suggstions would be greatly appreciated
Cheers
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JASE
Thanks for the response but my image is 2480 x 3508 rgb and 300 dpi
I have tried making it smaller, bigger, even 720 x 576 and 72 dpi etc before I map it but to no avail. I even upscaled the model and inserted the texture while the model is large. I have emailed U-Lead technicians for help but have had zero response. It must be a software fault. I have a work around which is to make vector paths of each component and use the RGB colour palette and enter the correct values. Fortunately the team logos are fairly un-imaginative so the complexity is low. This problem needs to be addressed as to create vector paths of every piece is very time consuming.
I have tried making it smaller, bigger, even 720 x 576 and 72 dpi etc before I map it but to no avail. I even upscaled the model and inserted the texture while the model is large. I have emailed U-Lead technicians for help but have had zero response. It must be a software fault. I have a work around which is to make vector paths of each component and use the RGB colour palette and enter the correct values. Fortunately the team logos are fairly un-imaginative so the complexity is low. This problem needs to be addressed as to create vector paths of every piece is very time consuming.
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JASE
No curves or bends, I have a bevel on the edges but even when turned off it does not make any difference. Do you know of any other 3D software as easy to use as Cool 3D that does the same job but does not have this texturing problem or is it a case of getting more complex software such as 3D studio, Maya...etc. Email me directly if you wish
Cheers
Cheers
- Ron P.
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You might try Blender..http://www.blender3d.org/cms/Home.2.0.html it's Free and very powerful..
Ron P.
Ron P.
Ron Petersen, Web Board Administrator
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JASE
Thanks again for your help guys.
I have had a look at Blender and the learning curve is very high but will attempt to give it a go. I know I am going to hit a few more brick walls with Cool 3D as I am using it to make broadcast 3D graphics and have have a lot of success so far. I have ended up sticking all my cool 3D transitions in our Hal (Old Quantel machine which we still run ) key framing a variable intensity blur and keying some flames behind and in front. It all happens over 18 frames so the fact the 3D animation is slighty blurred to hide the pixelation ends up being not so much of a problem.
I have had a look at Blender and the learning curve is very high but will attempt to give it a go. I know I am going to hit a few more brick walls with Cool 3D as I am using it to make broadcast 3D graphics and have have a lot of success so far. I have ended up sticking all my cool 3D transitions in our Hal (Old Quantel machine which we still run ) key framing a variable intensity blur and keying some flames behind and in front. It all happens over 18 frames so the fact the 3D animation is slighty blurred to hide the pixelation ends up being not so much of a problem.
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JASE
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htchien
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Hi,
Due to the texture map size limitation of DirectX (which is the rendering technology COOL 3D Production Studio uses), C3DPS can only accept texture size which is 256 based. That means 256x256, 512x512 and so on, otherwise it will be resized to fit the DirectX limitation.
It can only be fixed by using another rendering technology, or, another rendering formula....
Hope this helps.
H.T.
Due to the texture map size limitation of DirectX (which is the rendering technology COOL 3D Production Studio uses), C3DPS can only accept texture size which is 256 based. That means 256x256, 512x512 and so on, otherwise it will be resized to fit the DirectX limitation.
It can only be fixed by using another rendering technology, or, another rendering formula....
Hope this helps.
H.T.
Ted (H.T.)
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[url=http://www.youtube.com/htchien]My YouTube channel[/url]
[color=red]The message is provided AS IS with no warranties and confers no rights. For official tech support please contact Corel Tech Support.[/color]
[url=http://www.youtube.com/htchien]My YouTube channel[/url]
