Rotating a character, slow down to a halt

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buijon

Rotating a character, slow down to a halt

Post by buijon »

I`m looking to learn how to use the keyframing and such to make text rotate quickly and slowly slow down to a stop, where the stopping would be as it faces the screen. Thanks
rjessa

Post by rjessa »

I believe the you may be able to work it is: once you have the title or graphics rotated down...you want it to pose for a few seconds so that it does not dissapear quickly. Pad the frames... this means increase the frames at the end (after the rotation), the more frames you add the longer it is visual. To slow it down you increase number of frames whilst creating it. Hope this makes sense?
Greg
Posts: 146
Joined: Mon Jan 31, 2005 1:37 pm
Location: South Africa

Post by Greg »

First up, I would decide how long I want the clip to be, and create a clip that length. Then you need to decide at what point in time you want to change speed.
For example, let's make a clip 9 seconds long. In the timeline, with 'Orientation' jump to 1 second, and set 'Y' orientation to 720.(will spin twice in 1 sec). jump to 2 seconds and set 'Y' to 1080 jump to 3 seconds, set 'Y' to 1260, jump to 4 secs, set 'Y' to 1440, jump to 5 secs, set 'Y' to 1530, 6 secs, 1620, 7 secs, 1710, and 9 seconds set 'Y' to 1800.

Obviously you now need to play with clip lengths and where to place keyframes, but this should give you an idea.

Regards,
Greg
buijon

Post by buijon »

Both ideas, while they work, produce jumpy results. Doing it this way to mke it not jumpy ends up taking 10+ rotations which is far too long for a 10 second logo. I need it to slow down smoothly to a halt...can Cool Edit do that?


Greg wrote:First up, I would decide how long I want the clip to be, and create a clip that length. Then you need to decide at what point in time you want to change speed.
For example, let's make a clip 9 seconds long. In the timeline, with 'Orientation' jump to 1 second, and set 'Y' orientation to 720.(will spin twice in 1 sec). jump to 2 seconds and set 'Y' to 1080 jump to 3 seconds, set 'Y' to 1260, jump to 4 secs, set 'Y' to 1440, jump to 5 secs, set 'Y' to 1530, 6 secs, 1620, 7 secs, 1710, and 9 seconds set 'Y' to 1800.

Obviously you now need to play with clip lengths and where to place keyframes, but this should give you an idea.

Regards,
Greg
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