creating a texture to wrap a lathe object and then get it to align - using cylinder mode. My object is conical, slightly, it's a bell, and it's dastardly hard to get the texture to wrap the shape, I'm missing something.
Where do you start with doing this, adjusting the texture offset and scaling just gets weird results, because the texture starts to repeat. What does the texture origin X+/X- and Y+- and Z +- apply really do?
applying a texture to a cone
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Re: applying a texture to a cone
Are you creating a texture with two faces as in back and front or a single face?
If is a single face you have to repeat its pattern whatever that is for your texture over the whole length of you image texture. Keep on increasing the length of the image till its fully wrapped by your 3D lathe object.
I used a back and front face in the same texture image for this sample, it was kind of tricky to make it fit, but got it perfectly fine by adjusting the length of the image texture instead of messing with the X/Y axis on properties...
Check this out... https://youtu.be/cYdCiA4y3To
If is a single face you have to repeat its pattern whatever that is for your texture over the whole length of you image texture. Keep on increasing the length of the image till its fully wrapped by your 3D lathe object.
I used a back and front face in the same texture image for this sample, it was kind of tricky to make it fit, but got it perfectly fine by adjusting the length of the image texture instead of messing with the X/Y axis on properties...
Check this out... https://youtu.be/cYdCiA4y3To