Is there a plugin for Painter Essentials 6 to point to in PSP2019U?
A simple Google search got the answer - NO! PE6 does not plugin to PSP. However, you can open files saved in PE6 in PSP, even the .rif file type.
Moderator: Kathy_9
patara wrote:Painter Essentials 6 can be opened from within PSP by using an edited Nik Script. There are versions of the Nik script in the PSP Scripting section in this forum.
This method works for me for most stand alone graphic apps and they then work much like a Plugin in both 64 bit and 32 bit versions of PSP.
I use it for On1 and apps from Jixipix, DxO, Franzis, Escapemotions etc..
The script opens the app, applies the effect to the open image, and then when saved back over the original temporary file [usually found in AppData/Temp folder], a new layer is made in PSP with the effects applied.
This method comes in handy if I know I won't want to keep layers saved or a file saved in the app's file type.
As I had never used the method with Painter Essentials before, I just tested.
I edited the Nik script to add Painter Essentails 6 exe file address, made other changes and Saved to Trusted Scripts.
Opened an image in PSP 2019 and then Ran the script.
It opened PE6, my open image was there. I chose my effect and applied it. I then chose SaveAs, looked for the file in AppaData/Temp, and saved over using the same name. It saved, and I then closed via the X.
I was back to PSP 2019, a new layer was made, named Painter Essentials, and the paint effects showed on that new layer.
I had no errors.
sheng-si wrote:Are these the scripts you mentioned Patara ?
viewtopic.php?f=56&t=51492
patara wrote:Thanks for replying for me Joe and sorting it.
Like you, I use the edited script for many graphic apps with success.
iraisok wrote:JoeB - I too very much appreciate all the info you provided. I have since created four scripts to run programs from PSP as if they are plugins to PSP.
TNX MUCH!
JoeB wrote:patara wrote:Thanks for replying for me Joe and sorting it.
Like you, I use the edited script for many graphic apps with success.iraisok wrote:JoeB - I too very much appreciate all the info you provided. I have since created four scripts to run programs from PSP as if they are plugins to PSP.
TNX MUCH!
You're both very welcome. Just figured I'd try to make those scripts easier for people to find in the Scripting sub-forum, because I had to hunt for quite awhile to find where they were buried! I like to use anything that makes PSP more efficient, and scripts that are easy to edit and can open all sorts of 32bit programs and standalone filters in 64bit PSP and 64bit stuff in 32bit PSP to use them as plugins in PSP definitely fit the bill for me! Glad to see that some people find them useful, as I'm sure that the original creator of the scripts (@JSJ) and the translator (@Alex Kang) are happy with this also.
iraisok wrote:Is it possible to download AND install "KPT Collection" (a plugin only for 32BIT PSP installation) where only PSP 64BIT was installed and be accessed using the technique you describe above? If so, are the steps different?
Tnx,
App.Do( Environment, 'ExitApp',{
'GeneralSettings': {
'ExecutionMode': App.Constants.ExecutionMode.Silent,
'AutoActionMode': App.Constants.AutoActionMode.AllAlways,
'Version': ((8,0,0),1)
},
})
args = [filterExe, tmpFilename]
args = [filterExe, tmpFilename, '/Script', scriptLoc]